Centaur
First Post
Norfleet said:Therefore, the best solution I've come up with is to roll them bones, in whatever method works out well, and then have the players hold a trading session to trade off those dice. Any form of coercion or bribery is permitted during the trading session, and as such, by the end of the session, you have a group where everyone has a balanced character: The stats aren't necessarily equal, but this is fine: Not all characters have equally demanding stats, and if a player rolls badly, and another player rolls well, he can always bribe the other player for some points.
This is an interesting concept. What sorts of things are the players allowed or capable of trading between each other. I'm very interested in how this works...