I've been in groups where after a good long hard crawl an entire session could be spent working out the logistics of getting some valuable piece of not easily transportable treasure out of the dungeon. While I can see why some groups would decide to let the post bbeg portion play out off camera, there's fun to be had in having the heroes make their way out of a defeated dungeon with their loot - jury rigging litters, running into surviving dungeon inhabitants and either rping themselves as conquerors or having combats where they are now the defenders of their loot as opposed to raiders.
It depends how much time you care to spend on what might be considered by some to be minutia.
It wasn't even that so much. You simply gank every single thing in the dungeon and then strip mine it at your leisure.
People talk about avoiding combats but, I never quite understood that. You meet 10 orcs. IIRC, that's 150 xp total for kills. Piddling. But, it's not. The orcs all have swords - 7 gp each (1/2 value), and chainmail at 22 gp each. Now, we're looking at 440 xp for a very easy encounter. You can generally gank 10 orcs in a single round if you play your cards right.
So, you kill the orcs, and pile the bodies up in the corner. Wash, rinse, repeat with every single encounter in the dungeon, continuing to add to the pile of corpses. Drop a Detect Magic on the whole mess to pick out the good stuff and you have now strip mined a dungeon.
Since everything's dead, you can take a fair bit of time getting everything back to town. And, half a dozen hirelings can carry a whole pile of loot. Never mind horses, donkeys and the like. You can likely get the whole lot in a single trip. "Jury rigging litters"? Dude, amateur.
Who doesn't bring a wagon?
Tracking minutia? Dude, we tracked it down the COPPER piece. When we cleared a dungeon, that sucker was BARE.
I find it hilarious that people talk about smart play being the rule of the day, but, apparently, the goal of smart play isn't to maximize profits and minimize risk.
Whodathunk?