my dilemma...Need advice

First things first: If you blew your top, do the apology thing. You're the only one who knows if that's needed.

Second: The magus is a class with the highest single target damage dealing potential in the game. And then they run into countermagic and large groups of monsters. The player playing the game WANTS this. He wants you to go into gory detail about how much overkill he just did to the mob. If a magus kills with a spell strike you should be having mobs explode like we're watching an action movie.

Third: The magus' primary weakness is their endurance over the course of a day. The magus is supposed to kill anything they see. That's what they do. They are not a wizard, they are a fighter that specializes in making things dead.

Basically you have to treat the magus like you treat a paladin. They hit almost as hard, and have nearly the same AC.


But that means certain things a magus can't deal with. A magus is very much like a ranger with legitimate damage spells. Hit them with traps, hit them with terrain modifiers. Never stand next to him for a full turn. Use large groups of weak mobs to make him consider not charging a spellstrike up. When he charges a spellstrike up realize he's basically declaring smite evil on that target and let him do his thing.

The reason the magus seems more powerful than the other players is probably because you're not putting the party in enough non-traditional combat situations. You don't need to jump the magus alone - leaving the party out of the fight ruins the game for everyone else, and gunning for a character because of a failure to challenge them is not just bad GMing, it's bad table etiquette and would have me walking from any table it happened at. Don't assume you can fool your players. You can't.

You want to stop a magus without being a total jerk? Disarm/break his sword, then ignore him for the rest of the combat. Attack around him. Make him have to constantly run to his friends to save them. The more the magus has to move about the battle the less ridiculous he can be. Remember - a magus is action starved. They use every action they can in a turn and arcane strike is a swift action (As is charging up their arcane bonded weapon) so if you force them to move every turn their damage output doesn't ramp into the silly range until 3rd round of a combat, and at that point you frankly WANT the players to be cutting through enemies at a ridiculous pace otherwise your encounter will drag on into the night and you'll bore your players.

Bottom line - What you're seeing isn't broken. It's intentional. You need to rethink your approach here. He's giving you access to massively fast encounters which means your combat cycles run smoother and you can get more encounters in each night. That's GOOD for the game. It keeps the pace of the game flowing and makes the players feel like they make real progress. If the magus is outpacing the group, then the problem isn't the magus - it's that the rest of the players need to be boosted up to his level.
 

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I've seen 6th level Barbarians pump out around 40 average damage per full attack round, so it's not very far off in terms of power -- and as noted, he's blowing limited resources to make it happen, unlike the barbarian or fighter who can turn it out round after round. (3d6+15 from a power attacking flaming greatsword twice in a round from a raging barbarian can be pretty nasty, not to mention when you get into somebody with a beast totem who's biting for an extra d6 +5 or so).

But in context of YOUR game (which it is), as others have explained just sitting down with the player and talking it out calmly can be best. The game's about fun for all at the table. Don't begrudge him legal power-damage, after all the other melee types can be in the same ballpark -- perhaps your fighter or barbarian players just aren't gaming it as hard as this guy.
 

Thanks to everyone for the great replies.

The problem is I have talked to him about this. He know how I feel and he just doesn't seem to get it.

Also I'm not going to blame the others players for not being "pimped" out enough. Some of them do things because it fits their characters not because its going to give them a bonus to hit. I'm interested in great characters, and i think that books and films how shown us that some of the greatest characters are flawed, and i like to reward this type of thinking.

It might not matter anymore, I'm not sure if he's coming back...

So my problem may just work it self out that way.

Thanks again to everyone for the advice.

((Fades back into the back ground of the forums))
 

Hello, I need some help with a difficult situation. Let me first say that I don't post very much but I have been reading these forums for years and I know there are a lot Intelligent gamers here. (please forgive any grammar errors)

Let me say this first, I have playing and running D&D for twenty plus years.

Here' the situation
I'm currently running a pathfinder game for five friends, one of my friends is power gamer and he is playing a 6th lvl Magus and i find myself becoming so angry with him because how powerful he is. let me explain. He is using spell combat with spellstrike and casting shocking grasp, in addition to giving his weapon the frost and flaming quality with arcane pool. So he makes a melee attack and does 5D6(shocking grasp)+ 1d8+2(+1 elven thin Blade+str bonus)+2d6(flaming+frost), then gets to make his normal Melee attack 1D8+2 +2d6(flaming+frost), for a grand total of 9d6+2d8+4! which i find to be a lot of Damage, and he can do this round after round.

I read the rules for magus and at first i thought he could not make the second attack and we got into a huge fight over it and frankly I blew my top and he left. Then after reading the rules several more time i realized he could!!. on top of all that his AC after casting shield on himself is 25 which is five points higher then anyone else. Here's the problem no one else in the group is near this powerful, its difficult for me to build encounters to challenge him with out slaughtering everyone else.

this guy is a good friend of mind but i'm afraid our play styles are incompatible.

I do plan on apologizing to him for blowing up at him about the rules. I just couldn't believe how powerful that class was.

I don't know what to do..
any advice would be helpful

Thanks
What level is the party? It may be that he is the only one optimizing. I have the class in my game, and I am not impressed by it.
PS:Playstyle could be a factor also.
 

re

Sounds like your friend is running a Magus Kensai. We have one of those in our group. Very tough combination that is front-loaded. Though I guess he could get an AC that high wearing light armor with dex. But it sounds more like he has dex, intelligence, mage armor, and shield.

The magus seems to be balancing out a bit as we level up. But he has come out of the gate strong. Their entire attack spell line is built around shocking grasp. It does sound like your friend did his power gaming research lke my fellow party member.

Kind of mean to penalize him for playing a class combination that he didn't design and building it well. Paizo built the Magus tough. But he's not invincible. And shocking grasp is only going to do so well as a go to spell for damage.

You should tough out the front-loaded nature of the Magus class because the other characters will catch up to him in effectiveness. He'll shine real bright at lower levels, but maybe not so much at higher level. Should let him have his fun while he can.
 

Introduce "minions". Minions, from 4e, are basically creatures that have 1 hp and do average damage on a hit. Now put a bunch around your beast of a Magus. Let him blow his spell slots on the bums.
 

If he is burning through his spells quickly then give the adventurers reason to work longer days. After all, if the party is camping to get back spells then they aren't adventuring, now are they?

Let the bad guys steal a march on them.

Attack the party when they are camped, and his spells are down.

If you have a dungeon then if the PCs pull out after the first room have them come back the next day to find that three or four other rooms have been pillaged - then let them hear another adventuring party brag about their day spent in the same dungeon. And how they were worried because it looked like somebody went through the critters in the first room like a hot knife through butter. Good thing that whoever had wrought such slaughter had left... whatever they were looking for they must have found it pretty danged fast....

Do it right and the players will feel that they are having a better game for it. :)

The Auld Grump
 

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