Thanks for trying, [MENTION=6668292]JamesonCourage[/MENTION] , but at this point I think the horse is gonna stand there until it dies of thirst.
An inflexible commitment to flexibility is an inflexible commitment - it really shouldn't be that hard to grasp, and yet here we are.
1. A state of mind which is about caring a lot about formalities, often more than necessary. One may be called pedantic when he/she points out corrections in unimportant details.
2. The nitpickery of the english language that drives the less detail oriented insane...often mistaken as a tool to impress others when in fact it is annoying.
3. Ostentatious regarding one's intelligence. Using this word also makes you this word.
4. Someone who does things "by the book" to an extent that it overrides intuition.
5. Showing one's intelligence more than is necessary.
6. A tendency toward involuntary discovery of evidence suggesting widespread ignorance and/or ineptitude, esp. with regard to linguistic communication.
JamesonCourage said:It's not a matter of options, it's a matter of rigid views. I mean, if the GM says "I will never rule out using laser guns, spaceship, pop culture references, and inserting NPCs of real life celebrities into this campaign" is more flexible than one who doesn't, but the group may not want that. By committing to a view of "I will never do that," the group will have a more enjoyable play experience.
Of course, Elf Witch's statement might disagree with my statement, above, but I think that was the gist of The Shaman's point. I don't think The Shaman's view was too difficult to follow. Of course, this all leads back to a base play style issue. It can get clouded by this, or people can say "some people don't like fudging, and they're not worse GMs for not doing so" (even if Elf Witch disagrees), and that "some groups like occasional fudging, and they're not worse GMs for doing so (even if The Shaman disagrees).
Seriously. This is a pretty simple play style issue. It's not a trust issue, it's not one group or GM being better or worse based solely on this view. It's just a different approach to Fun. Which, of course, we all know is subjective. Just go have Fun. As always, play what you like.
An inflexible commitment to flexibility is an inflexible commitment - it really shouldn't be that hard to grasp, and yet here we are.
Yes it is. Tautological, even. You have to be careful with tautologies, though, as they often reduce to what a mathematician or physicist would call a "trivial statement", and those usually don't carry as much meaning as you might think in the context in which they're stated.
Let us take the statement (1), "I will never do X." It is a commitment to not undertake a practice.
Let us then look at statement (2), "I will never commit to not doing X." It is a commitment to not undertake a practice of undertaking a practice. It is also inflexible, but one level up from the previous statement. If (1) is a rule, then (2) is a meta-rule - a rule about rules. You're both inflexible, but inflexible on different levels.
As a physicist, I want to talk here about a "phase space" - the set of all possible states or actions that might be taken. An adherent of (1) has eliminated more possible actions from his or her future than an adherent of (2). So, while both statements are inflexible absolutes, an adherent of (2) has more possible actions open to them, so the result is more flexible than adhering to (1).
So, in one sense the Shaman is right, and in another Elf Witch is right.
So yeah, some DMs who fudge have already said that they'd alleviate an unfun/unfair/whatever situation that would result in a variety of effects detrimental to a game/campaign/whatever.
And you know, I suspect a lot of fudge-deniers (just seeing if S'mon is still reading this) would do the same, but it's the manner that seems to be the issue.
I've occasionally had friendly NPCs raise dead PCs, but only when reasonably plausible. A PC IMC died recently, killed by elite-ified wolves outside the tower of Treona (from The Slaying Stone), a seer who wanted to hire the party to get the Stone. The module says Treona can raise dead PCs, but assumes the PCs will have to pay for the materials to have their comrade raised. I decided Treona would raise the PC cost-free, and that she had enough materials on hand to do so right away. A really adversarial GM would not have done that.
Yes it is. Tautological, even. You have to be careful with tautologies, though, as they often reduce to what a mathematician or physicist would call a "trivial statement", and those usually don't carry as much meaning as you might think in the context in which they're stated.
Let us take the statement (1), "I will never do X." It is a commitment to not undertake a practice.
Let us then look at statement (2), "I will never commit to not doing X." It is a commitment to not undertake a practice of undertaking a practice. It is also inflexible, but one level up from the previous statement. If (1) is a rule, then (2) is a meta-rule - a rule about rules. You're both inflexible, but inflexible on different levels.
As a physicist, I want to talk here about a "phase space" - the set of all possible states or actions that might be taken. An adherent of (1) has eliminated more possible actions from his or her future than an adherent of (2). So, while both statements are inflexible absolutes, an adherent of (2) has more possible actions open to them, so the result is more flexible than adhering to (1).
So, in one sense the Shaman is right, and in another Elf Witch is right.