EricNoah
Adventurer
After downloading the patch I had minimal pains and several joys to share.
1) When the patch installer started, it wanted to put the patch in Program Files/Wizards of the Coast/eTools. My etools wasn't there, it was in Program Files/Wizards/eTools. I actually had two installations, one in each location, and I'm not sure why but ... once I got that straightened out, no problem.
2) I tried to use ET Helper to import custom stuff I'd exported from the unpatched version. Maybe the file was too big, but at some point it just wouldn't take the all-in-one file. Fortunately, I had also exported things in chunks and just imported section by section.
3) I copied my /Race and /Monster files from User in my old etools into the correct spots in the new etools, and monsters seem to be loading up fine. I will want to tweak the monster stat block output -- I'm not a big fan of the courier-type font used, and am wondering if that is something I can change on my end.
4) Overall stuff is looking very much improved. I was able to use ET Helper to create a +1 level spellcasting PrC -- awesome. I was able to use ET Helper to create a new material, then used etools' House Rules to apply the material to various weapons and armor. It took me a while to figure out how to build these items in the Character builder - it's on the purchase screen, click Create and instead of just being able to build magic items there you can also build items with different materials. Masterwork nephelium bucklers and adamantine greataxes galore!
5) Character sheet looks pretty good. The new spell sheet layout is kinda funky, not sure how I'll like it in practice but looks pretty good at first glance.
6) noticing some AC oddities -- looks like natural armor is being calculated as a part of Touch AC (which it doesn't, I don't believe). Will want to run some tests to try various combos of magic armors, shields, natural armor items, and deflection bonus items to see if Touch and FF are calculating correctly.
7) while old .rac and .mon files seem to be opening ok in 1.2, old character files cause crashes. Not sure if this is because characters have custom items/feats/whathaveyou that the new DB doesn't (even after importing old stuff via ET Helper). C'est la vie -- I'll have to do my two characters up and get those on the web for you.
1) When the patch installer started, it wanted to put the patch in Program Files/Wizards of the Coast/eTools. My etools wasn't there, it was in Program Files/Wizards/eTools. I actually had two installations, one in each location, and I'm not sure why but ... once I got that straightened out, no problem.
2) I tried to use ET Helper to import custom stuff I'd exported from the unpatched version. Maybe the file was too big, but at some point it just wouldn't take the all-in-one file. Fortunately, I had also exported things in chunks and just imported section by section.
3) I copied my /Race and /Monster files from User in my old etools into the correct spots in the new etools, and monsters seem to be loading up fine. I will want to tweak the monster stat block output -- I'm not a big fan of the courier-type font used, and am wondering if that is something I can change on my end.
4) Overall stuff is looking very much improved. I was able to use ET Helper to create a +1 level spellcasting PrC -- awesome. I was able to use ET Helper to create a new material, then used etools' House Rules to apply the material to various weapons and armor. It took me a while to figure out how to build these items in the Character builder - it's on the purchase screen, click Create and instead of just being able to build magic items there you can also build items with different materials. Masterwork nephelium bucklers and adamantine greataxes galore!
5) Character sheet looks pretty good. The new spell sheet layout is kinda funky, not sure how I'll like it in practice but looks pretty good at first glance.
6) noticing some AC oddities -- looks like natural armor is being calculated as a part of Touch AC (which it doesn't, I don't believe). Will want to run some tests to try various combos of magic armors, shields, natural armor items, and deflection bonus items to see if Touch and FF are calculating correctly.
7) while old .rac and .mon files seem to be opening ok in 1.2, old character files cause crashes. Not sure if this is because characters have custom items/feats/whathaveyou that the new DB doesn't (even after importing old stuff via ET Helper). C'est la vie -- I'll have to do my two characters up and get those on the web for you.


