my etools 1.2 patch experience so far

Re: MY e-tools experience

noretoc said:
I downloaded the patch. Installed. Loaded up the program to check out what is different. Noticed some new stuff. Thought it was cool. Clicked on the generate table (random encounters) CRASH. I said to myself. No way. I restarted.. Tried it again. CRASH. Fatal error. Guess it goes back on my shelf.

Normally I'd ask you to post about it on CMP forums, but I think it's gonna be a couple days before anyone can get there. :rolleyes:

When I click on the table generator here it doesn't crash, so perhaps there's something specific to your system.

Could you possibly give a little more detail?

What system do you have? Did you install "clean" or did you install it over your old installation?
 

log in or register to remove this ad

Re: MY e-tools experience

noretoc said:
I downloaded the patch. Installed. Loaded up the program to check out what is different. Noticed some new stuff. Thought it was cool. Clicked on the generate table (random encounters) CRASH. I said to myself. No way. I restarted.. Tried it again. CRASH. Fatal error. Guess it goes back on my shelf.

I had problems at first as well, but what you have to do is back up any old user generated 'things' with ET helper... and then reinstall eTools, then the patch and then import your user lists and things... I have not had a single problem since... Thanks CMP.....:D
 
Last edited:

I don't have any custom content. I had just recently installed the original on this computer. Maybe a month back and only used it once to get a stat block and bang out a quick pc. It got the skill points wrong, so I just exited. This was the second time I have checked it out since reinstalling. I will probably look at it some more and see what is up. It just seemed ironic that I finally thought the path made it quite usable, only to have it error out on me LOL.
 

Try again....

I have had the program since it came out and have waited along time for this patch... and not patiently either! So far, all I have found are good things from it... I am trying to break it... but cannot!!!!
 

EricNoah said:
1) When the patch installer started, it wanted to put the patch in Program Files/Wizards of the Coast/eTools. My etools wasn't there, it was in Program Files/Wizards/eTools. I actually had two installations, one in each location, and I'm not sure why but ... once I got that straightened out, no problem.
FYI: Somewhere between 1.00a, 1.00b, and 1.01, they changed the default install directory.
2) I tried to use ET Helper to import custom stuff I'd exported from the unpatched version. Maybe the file was too big, but at some point it just wouldn't take the all-in-one file. Fortunately, I had also exported things in chunks and just imported section by section.
That bothers me. Can you email me your big file so I can see if it happens here?
 

Phooey.

I thought they got the natural armor bug fixed -- still stacking (and counts double in the stat block, for some reason) -- try an ogre with a +3 amulet of natural armor; I get AC 19 in the stats, AC 22 in the stat block (should be 16).
 

Yeah, same thing here...

Ogre minus his hide armor, w/ amulet of natural armor +5 should be

10
-1 size
-1 dex
+5 its own thick hide
(zero for natural armor amulet)
= 13

Instead, it's 18 on the Stats screen, and 23 on the stat block.
 

More bugs...

Spectre AC is incorrect -- listed as 13, should be 15. The problem may lie in the fact that there's no way to grant monsters deflection bonuses (spectres get a +2 deflection bonus, it's part of the incorporeal subtype). So this issue needs to be addressed -- may be when incorporeal is selected, there should be a spot next to the Natural armor to enter a deflection bonus.

Races created with STR as a non-ability (such as incorporeal creatures) wind up with a 0 for all modes of movement. This doesn't show up in the .rac file but does so in the .mon file.
 

I just tried creating an Ogre character with my development copy of e-Tools (which should be exactly the same as the patch) and I get:

Base: 10
Dex: -1
Size: -1
Natural Armor: 5

AC:13
Flat: 14
Touch: 8

with and without the amulet equipped.

Perhaps in all the confusion of the broken link this morning, Mynex posted an older version.

Byngl
xterminator@codemonkeypublishing.com
 
Last edited:

Here's what I get with a first level ogre barbarian in the character editor:

Unknown, Male Ogre Giant4/Bbn1: Large Giant ; HD 4d8+8 ( Giant) , 1d12+2 ( Barbarian) ; hp 40; Init -1; Spd 40; AC 23 (Flatfooted: 24, Touch: 13); Atk +8 base melee, +2 base ranged; SV Fort + 8, Ref + 0, Will + 1; STR 21, DEX 8, CON 15, INT 6, WIS 10, CHA 7.

Possessions:
Magic: Wondrous: Amulet of natural armor (+5).

While on the stats screen it says

AC 18 = 10 base + 5 natural + -1 Mod + 0 Armor + 5 Magic + -1 Misc + 0 User

(Also that flatfooted is calculating wrong on both yours and mine -- it loses its dex _bonus_ to AC when flat footed, but doesn't lose its dex _penalty_ when flat-footed.)
 

Remove ads

Top