Derren said:
Lets see.
- The characters have fixed roles which exactly describe what the character has to do in combat. Check
- The classes are restrictive and even if you can multiclass the class you took at level 1 will define whatyou can do in the game. Check
- Powerful items require a certain level to use them. Check
- NPCs only exist to A. give quests. B. sell loot and C. kill for loot. Check
- Combat involves using a small set of abilities with different reuse timers over and over again. Check
- The (default) world only serves as background for killing things and does not posess internal logic. Check
- The abilities of the PCs only work in combat, but not outside in the real world unless the game specifically wants them to. Check
- The PCs are special and work under much different rules than the NPCs. Check
- The game is financed by allowing players to spend money for more powerful characters (splatbooks->powercreep) or a monthly subscription rate. Check
As you can see there are quite a lot of similarities between MMOs (Vanguard is a better example than WoW as it has a diplomacy system) and the major distinction between D&D and a moderated MMO, the free world and "can do whatever you want" aspect gets reduced in 4E by introducing the rules != physics aspekt and other restrictions.
[Sarcasm]
Holy Crap, you have the full rules that allow you to fully know the entire game already? There are non-combat/shopkeeper NPC's? You know all the fluff of the World already too!!!! And how Combat Abilities function in all different circumstances? Holy Crap, we should post this as news!!!!
[/sarcasm]
Lets see:
In 3.5 the archer build ranger is supposed to be swinging a sword in melee? No, the RULES explain that he is a Ranged combatant and that is his ROLE. Seems the same/similar here.
In 3.5 the character Class that you took first defines what road your character should follow, you can deviate, but at the cost of being usually useless. Seems the same/similar here.
In 3.5 Powerful items (per RAW) require a certain wealth/level to use/obtain them? Seems the same/similar here.
In 3.5 NPCs existed to Give Quests, be Shopkeepers, or be killed to take their stuff... or as Window dressing or as background filler. Seems the same/similar here.
In 3.5 Combat involves 1-2 attacks used every round for most of the combatants with ZERO deviation? Seems more involved here.
In 3.5 the default world was not. No setting that I am aware of (personal knowledge here) even used most of the DEFAULT setting... Seems there is a normal window here.
In 3.5 You walked around charging and tripping people between combats? Seems the same/similar here.
In 3.5 *EVERYBODY* was supposed to be built using the same rules, that is why that 12 year old Stable hande has 12 hitpoints and 3 knowledge skills, he needed them to get his Animal Handling High Enough? Seems to make more sense now.
In 3.5 you had the option of Core Rules or Core Rules and Splat Books, the splat books also included power creep (and it seems you have seen all the splat books as well as you state that the 4E ones have power creep very definitively.). Seems the same/similar here.
As you can see there are a lot of similarities to 3.5, so they must have been influenced by that rule set? And the do whatever you want is increased by having a HUMAN GM.....