OgreBane99
First Post
Drama should be left in the game, not between players. It's just a game, folks. I hate when that happens.... 

Cirex said:Introduction: I got some doubts and my players got mixed feelings. It started very bad, but after a heavy discussion, it went smooth and they got more involved.
While that's just weird to me (the "Christmas Tree" was oft hated, leading to changes in 4E), I think you'll be OK. Items have levels now which are guides to what level they should be given out (i.e., the flying carpet is a 17th level item because its appropriate for a 17th level group), but that you can hand out as many level-appropriate items as you want, if you care too. After all, it doesn't matter too much from a game balance point of view how many magic boots you have as long as you don't try to wear more than one at a time.Cirex said:Magical items are a bit toned down and what my players enjoy is surpass challenges having a wide array of magical items, wands, rings, hats, etc. for each thing.
This is where encounter design and varied environments play a big roll. After all, there's no class ability for "I kick the table over", but PCs should be encouraged to think outside the "what are my listed powers" box. Make sure your fights aren't in empty 10x10 rooms and whenever the PC thinks of something original, "Say 'Yes!'"Cirex said:Once important powers are spent, they had little reason to use different powers.
As a good counter-example might be Westerns. Everyone's got either a rifle or a Colt pistol, and you could (in theory) reduce the fights down to a series of d20 rolls until someone runs out of HP, but it's so much more fun when people are swinging from chandeliers, sliding people down the bar, and getting thrown through windows into piles of manure. Make the most of your environment.Cirex said:The same thing happens with NPCs, with I believe I will have to adapt to my style. If they face a human wizard, I don't expect the second wizard they fight to be the same.
It was hardly a rant! I thought it was a well balanced post, and your English is quite good. For a little critical feedback (to help you, of course) I would only note the following:Cirex said:I'm sorry for the rant, but I usually don't write long posts here at Enworld, since I'm limited by the language. So, thanks for reading (or trying to).
Xorn said:Something you might like to hear (great post by the way, and I was most hung up on the part where KFC delivers, too), is that in the podcast where they talked about magic items, it sounds like the default plan is to tone down the christmas tree effects, but that having a high fantasy, high magic item campaign is perfectly acceptable. I can't remember an exact quote, but they stated that outside of like magic weapons & armor (which have a large impact) you can really go crazy handing out other magic items and not unbalance your game. And if you like low magic items (or none), you can actually just give the characters a "veteran" bonus at the levels they should be getting +1 or +2 weapons, and have the same effect as magic swords and shields in your game, without the items.