hennebeck said:
Not every game or every version is for every player.
That saddens me.
In ages past, D&D appealed to pretty much all players. Even to players who had some other system, say GURPS or Whitewolf flavors for example, that they liked more than D&D. Even then most of those players, IME, also liked D&D to some extent.
I could walk into a game store in a new town and usually find a bulletin board advertising D&D groups looking for players. I could advertise as a D&D DM looking for players. These ads generally found players very quickly because most people liked D&D well enough to play it, and enjoy it, even if it wasn't their favorite.
Now, from what I see, and from quotes like the one above, it's becoming evident that D&D has fallen from the be-all-and-end-all game it used to be, to just one of those games that is not for every player. How much it has fallen remains to be seen.
But I envision that, in the future, those gamestore bulletin boards will have more ads for non-D&D games than they ever did before, and that people advertising for a RIFTS game (for example) will find players faster than they ever did before, and that ads looking for D&D games will hang on the board longer before getting replies than they ever did before.
Which is what saddens me.
hennebeck said:
I did have a question, why did you think Magic users have less options then they did in 3.x?
Maybe for the same reason I do.
In 3e, a 1st level wizard has what, some 30 or so spell options from which he can choose. He picks a few of those and writes them into his spellbook. Then he prepares 1 of them to be his readied spell.
By comparison, I don't think a 1st level wizard in 4e has 30 powers from which to choose.
So, he has fewer options.
But, on the up side, that 4e wizard won't be firing crossbow bolts all day, which is a wonderful improvement.