Doug McCrae
Legend
Three players. Three 13th level PCs - sorcerer, abjurant champion, weretouched master - plus one 11th level cleric cohort.
One truly horrid umber hulk (CR14). Ambushed party in a forest while they were unbuffed, coming out of the ground right beside them. Everyone failed the DC22 will save, despite having action points (Eberron setting). Very unlucky. It fought for a bit, the weretouched master alone almost killed it. The monster retreated and let the PCs kill one another until there was only one left, then returned to finish him off. It was close, the umber hulk had only 12hp left out of 270 at the end.
I really hate confusion. D&D, and all rpgs, are about players making decisions. Confusion removes all decision making.
Umber hulks are nasty. Their best tactic is probably to appear on the surprise round, confuse everyone on round one, delay until the end of initiative then burrow back into the ground and let its victims fight it out. Repeat confusion ambushes until all but one is dead. Pretty dangerous.
One truly horrid umber hulk (CR14). Ambushed party in a forest while they were unbuffed, coming out of the ground right beside them. Everyone failed the DC22 will save, despite having action points (Eberron setting). Very unlucky. It fought for a bit, the weretouched master alone almost killed it. The monster retreated and let the PCs kill one another until there was only one left, then returned to finish him off. It was close, the umber hulk had only 12hp left out of 270 at the end.
I really hate confusion. D&D, and all rpgs, are about players making decisions. Confusion removes all decision making.
Umber hulks are nasty. Their best tactic is probably to appear on the surprise round, confuse everyone on round one, delay until the end of initiative then burrow back into the ground and let its victims fight it out. Repeat confusion ambushes until all but one is dead. Pretty dangerous.
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