Bartmanhomer
First Post
I finally made my first villain at http://boards1.wizards.com/showthread.php?t=517188 to see what do you think of my villains! 
BMH said:Slade Shadowhawk: Male human Rog 20, CR 20; Medium-size humanoid; HD 20d6+240; HP: 360 Init+15; Spd 30.ft, AC 92, touch 25: flat-footed 77: atk +15/+10/+5/+20: melee (1d12+12x417-20 plus 20 damage Shadow Kukri); SA: Sneak Atack+10d6, Crippling Strike: SQ: Trapfinding, Evasion, Trap Sense +6, Uncanny Dodge, Improved Evasion, Opportunist, DR 20/-, SR 20, Acid 20, cold 20, electricity 20, fire 20, sonic 20, AL LE, Fort +38, Ref+47, Will+37, Str. 34, Dex. 41, Con. 35, Int. 36, Wis. 32, Cha. 31 Skills and feats Appraise +36, Balance +36, Bluff +36, Climb +36, Craft +36, Decipher Script +36, Diplomancy +36, Disable Device +36, Disguise +36, Escape Artist +36, Forgey +36, Gather Information +36, Hide +36, Intimidate +36, Jump +36, Knowledge (local) +36, Listen +36, Move Silently +36, Open Lock +36, {erform +36, Profession +36, Search +36 Sense Motive +36, Sleight pf Hand +36, Spot +36, Swim +36, Tumble +36, Use Magic Device +35, Use Rope +35 Feats: Improve Initaive, Dodge, Mobility, Spring attack, whirlwind attack, improve unarmed strike, stunning fist, leadershipPossession: Strong Shield AC. 5, Leaping Boots, AC. 3 Dex +3, Royal Footman's Trousers AC. 12, Con +1, Fine Gloves AC. 6, Fine Jerkin AC. 16, Royal Footman's Bandana AC. 5 and Shadow Kukri and Shadow Feather
Sejs said:It's basically one step up from Stan Von Killspeopleformoney.
Sejs said:To be honest, it needs work. However, I'm feeling generous, so what the heck, let's have a go at ol' Slade.
Okay, to get things rolling, posting the stats just so I don't have to have two pages up at once.
Alright, now from the other thread you mention this guy is basically a crimeboss. Fair enough. Now as I see it, he's got two major deficiencies as far as making him a worthwhile villain.
1) His stats are all kinds of Crazy With High Number. We need to rope that back in. First thing that needs to be done: cut out the FFXI items. They're just gone. Don't mix systems, BMH, it doesn't work out in the end. Second thing, the Shadow Kukri would be ridiculously powerful even for an epic item. It either has to go entirely, or it needs to be seriously reworked from the ground on up. Third; rebuilding the character himself. Now to your credit you seem much more conversant with the rules than the last time we spoke, but there's still a bit to go. *smile*
2) He's a villain without a cause. Sure, he's a badguy, but why is he a badguy, what does he do that makes him a badguy, and so on? He also seems, well, far too sympathetic of a character to be a real good villain. As it stands he's ... following the footsteps of his father and picking up the family tradition of... crimebossdom? Nah, that's limp. Needs work. Needs grit. Likewise, he's got his lovely wife and three kids. Seems rather idylic, don't it? Too much so for a badguy. Oh, and the surname "Shadowhawk" absolutly must go. It's hokey. Besides, if this guy is really a crimeboss, it would behoove him not to advertise his nefarious dealings with a name like that. It's basically one step up from Stan Von Killspeopleformoney.
Suggestions on how one might fix the above to follow.