Raven Crowking
First Post
Najo,
I agree with you 100%.
RC
I agree with you 100%.
RC
You're right, there is no stigma attached to being a gamer. However, there most certainly is a stigma attached to playing D&D and traditional roleplaying games (tabletop and larp).Zaruthustran said:The social stigma is gone. Look at LotR, Heroes, Lost, Spider-Man. Look at World of Warcraft. Look at Xbox, PS3, the Wii. Being a gamer is the norm.
Jonathan Moyer said:Your right, there is no stigma attached to being a gamer. However, there most certainly is a stigma attached to playing D&D and traditional roleplaying games (tabletop and larp).
Lockridge said:I'm a mature gamer who would've loved the intro you described above with the evil empire to the east but there are too many gamers out there who don't care about story.
freebfrost said:Sounds like Neverwinter Nights to me.
And given the massive amount of support for that product by a company who is in the business of making software, the bugginess of software in general, and so on, why do you think that WotC's DI will in any way be able to keep this "leveling" software up-to-date, functional, and error-free?
gizmo33 said:So it's not the people that are already playing the game that are the problem. Acting like there is a right way to play the game is just increasing that so called "barrier of entry". I've spent 25 years trying to figure out what story-tellers are talking about and I'm not there yet.
Ever used PCGen?Zaruthustran said:The tabletop D&D level system--the actual ruleset--isn't as hard to program for. It's just rules and modifiers, without the need to implement those modifiers in real-time combat in a game. A D&D level system is essentially a database (the rules) and accounting (the character sheet) program. Enter feat X, reference database Y, calculate value Z and output to the sheet.
freebfrost said:You are right, it isn't as hard to program - it's harder. Simply consider what one optional system rule impacts - say, allowing all skills to be class skills - does to the underlying structure of the game. And this doesn't include house rules.
Download PCGen and implement that change. Tell me how long it takes you.Zaruthustran said:Harder? I don't see how that could be. With a character generator tool, the rules are just that: rules. With a game like NWN, the rules have to impact the 3-D, real-time gameworld. You have to translate the rules into actions. In other words, you to program X (the rules) and then you have to implement X. That is more work.
And how is this implemented in the character generator itself? Remember, that your front-end has to be translated into the backend in a meaningful way. You changing class-skills also impacts which feats are available, which PrCs are available, what synergies you have, familiar abilities, and so on.Your given example is trivially easy to implement. In basic form, all you have to do is change "Fighter class skills = A, B, C" to "Fighter class skills = A, B, C, ...Z". Done. On the front end, you'd implement this with a list of skills with little checkboxes next to them--you check the skills you want included as class skills, or click the little "check all" box if you want all of them to be class skills. Hit "save" and the changes are made. Easy.