Hussar said:
That's new? Good grief, D&D was for nerds and geeks 25 years ago. It's never exactly been a cool hobby.
Somehow I don't think LoTR hurt D&D any.
Right now more than ever, what was "geek" is in. Spiderman, Xmen, LOTR, etc. D&D's movies were bad. Lord of the Rings was good, and made the D&D movies look worse. In turn, D&D gets poor mainstream marketing that makes non-gamers less interested in checking it out.
Note, you want to use the word stigma, not stigmata. That's a whole 'nother beast.
Slipup, its late and I had a long day
I dunno if D&D Online is terrible. Is it less successful than WOW? Sure, but, then again, so's pretty much every other MMORPG out there. Does that mean that all MMORPG's are terrible?
D&D online is unsuccessful compared to the majoirty of other MMOs being actively played. Everquest, EQ2, SWG, AO, DAOC, LOTR, COH, Linage I and II..etc. Use google to search out MMO data sites and they all say basically the same thing. I played it for a bit, and it has many issues that hurt it. But that is for another discussion.
Nothing in this actualy
requires players to be online to do anything. No one is coming to your house to burn your books. The players who are not online will continue to not be online in all likelyhood. However, there becomes the enticement to come online when you have a number of elements that will make your life much easier as a player or a DM.
It's not about making the game more complicated. That's never been a goal. It's about looking at what is already out there and making life easier.
How? Nothing in print magazines makes it easier to generate characters. Nothing, other than core is required to make characters or to play the game. The existence of online tools will not change that fact.
None of that is negated by an online initiative. Unless you somehow believe that virtual tabletop play is less role play oriented than face to face, which is completely untrue. An online tool that allows you to quickly generate a 12th level wizard, complete with feats from 8 different books and spells from the Spell compendium will in no way change what you have outlined.
I'm not really sure what you are getting at.
My only thought is that you are somehow equating VTT play with MMORPG play. That's a false comparison. IME, VTT play tends to be more role play oriented actually since you no longer have the impediment of trying to imagine Bob, the 300 pound smelly guy as the hot elf chick.
Did you read the whole thread? I thought my replies were clear. I was answering about the comments where people stated the solution to D&D's pile of books and amount of player choices was to automate it either through Character Generation software or online through the website. Some even went so far as to say that 4th edition character generaion could exclusively be online. Both these scenarios I was disagreeing with. I am not saying that D&D can't have tools like that, just that it can not offer that as the only option for players or they will hurt their market. I was saying though that a mainstream market is not going to see online or software based options as a good thing. They are not going to undertsand the value of a tool like that (since they would not have a previous RPG experience) and are going to see a product like that as either a lame "video game" or as proving the game is to complicated that it needs a computer to organize and play it, even though it is not a computer game, and this will be a turn off.
I was saying that D&D needs better organized and streamline rules, fewer barriers to entry whereever possible and easy to show off the value Pnp offers a new customer without making them learn a text book of rules right out of the gate. The current setup of the basic game and phb/dmg/mm does not accomplish any of this.
One other thing, if the D&D movie had been really good, or even pretty good that it got decent reviews from movie goers, D&D would have gotten so good plubicity from it. Instead it ended up looking boring and dumb, which is what a new player is going to be think or get the impression of when they are hit (and crit) by the wall of text that makes up the core books.
And on a sidenote, I have done roleplaying over phone(before internet), email, internet chat, on every MMO I played and just over IM. I believe that any tool can aid the game if your creative with it, and I welcome computer tools for D&D, just not as a way to put a bandaid on a clunky library of rules and scattered character options that need to be organized better first and then have those tools made for them.