Clint_L
Legend
I really, really don't want that, because as DM I want to make adjustments for contexts. Some locks are harder than others. And (speaking as a long time climber) some walls are definitely harder to climb. There's a whole rating system. It's quite detailed!The thing I keep saying is a set of objective skill DCs. Tell me exactly how hard it is to open non-magical locks or climb a stone wall with appropriate handhold/piton modifiers.
Let me make characters that are good enough at skills to translate them directly into always on abilities, and accept that challenge/adventure design will warp around them.
Overall, those were mostly things I don't want. I'm pretty content with 5e.
Edit: some surprises on the list thus far. I thought alignment would be more popular. I didn't think advantage/disadvantage would get so much support; I thought it was more controversial. Interesting to see how many choices had a substantial contingent (say, a third or more) backing them.
However, not really surprised that the more recent items tended to have the most support.
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