thoughts on the things i voted for (and some on the ones i specifically
didn't vote for)
i think alignment is a great concept with a bad rep from misuse and misunderstanding, as well as being a quick and easy summary of your character's values and methods it's interesting for informing how npcs both divine and mortal might react differenly to you based on your respective alignments, i think there ought to be more mechanical systems that are affected by alignment so that your character action choices have an actual influence on more things (but not penalties for changing/going against your alignment, it's descriptive not prescriptive)
this means like herbalism kit or disguse kit right? EDIT: after reading tetrasodiums response on what kits actually are i still want these
more character build choices? definitely, also ties into the fact i didn't vote for multiclassing so this is my chosen method for getting cross-class abilites
giving classes a clear purpose in how they're meant to contribute is good for building them to be effective
psionics (that is not just magic)
people deserve choices
the AEDU system was actually good you guys
martials should be allowed to be cool without requiring magic
simple, yet effective, however also, have stacking bonuses
20 levels is enough
lots of species to choose from is good, but that doesn't mean you need to be using them all at the same time
i struggle to understand how combat would work without it considering basically everything has a range/area
depth in challenges is good
detailed travel/journey rules
assuming exploration rules are included in this too
they're good
more customisation options are always better
just my preference of the options
simple but effective
XP from treasure/combat/story
variety is the spice of life
player facing item creation
see feats
see feats again, this time because it you get to face the same monsters with different flavour
unexpected items can be interesting
fixed/default species modifiers
a generic floating +2, +1, is flavourless and bland, i'd rather have the mechanics support the fiction/lore, i know they're not the only contributor but i think they still matter as a contributor, you can already play any species/class combination floating modifiers doesn't 'unlock' any options for you unless you care more about optimisation over narrative
species as secondary class/species exclusive feats and ability progression
species is a sorely underwhelming contributor to building your character, it deserves to be more impactful
Things i do not want:
honestly i think multiclassing is overly complicated and too prone to being exploited by powergamers
just no, get back in line you jumped up nerd, i honestly think they should be a utility/support class with minimal offensive magics, we have enough offensive magic classes.