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My Perspective on the Paladin's Code of Conduct

master arminas

First Post
The Paladins Code of Chivalry

Recently, there have been a number of threads on the Paizo boards on the Code of a Paladin. It has been rather suprising to me how many people appear to want to treat this Code as merely a mechanic of the class to justify the raw power of the Paladin. That isn't the point of the Paladin's Code of Conduct. It shound not be merely a means to off-set those parts of the class that grant power. Abiding for a set of rules only to gain power is not what a Paladin is about.

The Paladin's Code is--it should be, rather--a guide for how they live their life. It is with good reason that Paladin's are restricted to a Lawful Good alignment. This is because the Paladin--above and beyond all other classes--is a character of staunch moral and ethical beliefs, who sacrifices his own freedom of actions (of choices) to uphold a higher sacred trust.

Paladin's are not just fighters by another name; they are more than a knight in shining armor. They are--or rather, should be--pious and virtous, honorable and merciful, charitable and chivalrous. In all things. And this isn't something that a Paladin has to do to retain his powers; it is something that the Paladin does because that is who and what he is.

His Code does not restrict him; a Paladin's ethics and morals and his very life makes him live up to his beliefs.

The origin of the Paladin was based on the knights of Charlemagne, and on Sir Galahad from the Arthurian legends. Such beliefs are not suited for everyone--neither Arthur himself, nor Lancelot, nor any other of his Knights of the Round Table were Paladins. Because that is a hard path to follow. It is an act of faith and belief that the Paladin must live, everyday, so that he is true to himself.

Let's look at the Code of Conduct as presented in the Pathfinder Core Rulebook.

A paladin must be of lawful good alignment and loses all class features except proficiencies if she ever willing commits an evil act.

Additionally, a paladin's code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using posion, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.

There is nothing that inherently wrong with this Code, except that it is vague. Many players, whether because they want the rules spelled out for them, or because of a desire to garner a Paladin's power without restriction on his actions, treat these words as nothing more than law that can be twisted, obeyed by the letter while forsaking the spirit of the words.

That should not happen when you play a Paladin. A Paladin lives by the the spirit of the law, not the letter. He, and his deity, know that absolute and unswerving allegiance to a Code is a path towards Evil. Laws must be adjusted for circumstances, to show compassion and mercy, to ensure that Good is upheld. Evil actions, and the breaking of the law must be punished, but a Paladin never (in my opinion) exacts a punishment greater than the crime.

For my own game, I modify the Code of Conduct above. I use a version of the old Medevial Code of Chivalry which represents what Paladin's in my game should life up to. Cavaliers, and many Fighters even, are taught the Code of Chivalry, although they can freely ignore it (as many Knights did in history). Paladin's though, should break the code only in the most dire of circumstances, and only for the right reasons.

I shall give oath to fear God and maintain His Church; to serve the liege lord in valor and in faith; to protect the weak and defenseless; to give succor to widows and orphans; to refrain from the wanton giving of offence; to live by honor and for glory; to despise pecuniary reward; to fight for the welfare of all; to obey those placed in authority; to guard the honor of fellow Knights; to eschew unfairness, meanness, and deceit; to keep faith; to at all times to speak the truth; to persevere to the end in any enterprise begun; to respect the honor of women; to never to refuse a challenge from an equal; to never to turn the back upon a foe.

Not so different from the Pathfinder Code, now is it? I prefer this one, however, though some might think it more archaic. Why? Because it fits the theme of the class.

1. to fear God and maintain His Church. Paladin's in my game must choose a Lawful Good deity. I run a Greyhawk campaign and although such Gods and Goddess as Pelor and Ehlona (both NG) represent GOOD, neither can have Paladin's in their service. There are no 'paladin's of an ideal'. This is because the very concept of Paladin means little without a God (or Goddess) and a Church. This places Paladin's in the strict heirarchy of their Church, their religion, their faith. They are not priests, nor clerics, but are Holy Warriors dedicated to the ideals of their chosen deity.

2. to serve the leige lord in valor and in faith. Paladin's hold a dual responsibility. Not just to the Church whose faith they hold dear, but to the secular authorities of the realm. They are Knights and their service is that of all Knights who have sworn oath. Having the right, in game, to add 'Sir' or 'Dame' before one's name is a very powerful tool in the game itself. As such, a Paladin should, of his own will, faithfully serve his temporal lord, much as his does his spiritual one.

3. to protect the weak and defenseless. This is the core of a Paladin. He adventures not for reward for himself, but to serve those in need, as much as he does his Church and his Leige. He defends those who cannot otherwise defend themselves, and he does his best to ensure that they do not suffer at the hands of others.

4. to give succor to widows and orphans. Charity. Paladin's are charitable and generous by nature. It goes hand in hand with helping people who need the aid and assistance of the Paladin. If he is able, he does not let others go hungry or without shelter. He is no miser who hoards his wealth, for the Paladin knows that what he uses to help others will be returned to him in full.

5. to refrain from the wanton giving of offence. Respect. Paladin's respect all life. They are not braggarts, nor do they fling witty cutting barbs designed to insult or injure another's sense of self-worth. They hold themselves to a higher standard--and they live by that standard.

6. to live by honor and for glory. Not to say that Paladin's don't have flaws, LOL. They seek glory, but the best Paladin's seek glory not for themselves, but for their Church and their Liege. They do their best to live their lives in a honorable fashion. A Paladin's word should be his bond; for he will not break it if it can be avoided.

7. to despise pecuniary reward. Ah, the wailings of munchkins doth arise in full. A Paladin doesn't need a monetary award to do what is right. He acts because he can, not because someone offers him money. Wealth, for it's own sake, is never something that a Paladin desires.

8. to fight for the welfare of all. This stanza refers to Justice. A Paladin should believe that all life is worthwhile. That all people should be treated with a basic modicum of dignity and respect, regardless of their station in life or what misfortune's may have fallen onto them. The Paladin will oppose those who do not care for the basic welfare of their own people, be he a Lord or a Knave; a Church elder or a King.

9. to obey those placed in authority. This is not the same thing as all authority, no matter how legitimate such authority might be. This refers to those placed in authority over the Paladin. His Church, his Leige, and those whom they appoint as his superior and commander. Sheriffs and baliffs and magistrates who serve them; generals and commanders who lead their troops.

10. to guard the honor of fellow knights. A Paladin is not one to let anyone speak ill of a brother in service of the Church or the Leige. Such men, by their oaths, have sacrificed themselves for the greater good; and for that respect is due, not malicious speech or gossip. If he suspects that a fellow Paladin or Cavalier or Cleric or Fighter has put himself in a position where their honor is compromised, a Paladin must speak up and confront them.

11. to eschew unfairness, meanness, and deceit. A Paladin does not take advantage of others. He does not use poison. He does not ambush his foes from hiding, or assault them in the darkness of an alley from behind. Others might, but not a Paladin.

12. to keep faith. Faith, in this instance, does not mean belief in a God or Goddess or in following the precepts of a Church. Rather, it means that the Paladin will remain true. He can expected to hold onto his given word, he can be trusted, he is stalwart and noble in bearing and his actions.

13. to at all times speak the truth. Truth is a very important issue for a Paladin. A Paladin does not lie, where it can be avoided. However, I would just remind you that truth is very much, at times, dependent upon one's point of view.

14. to persevere to the end in any enterprise begun. Paladin's do not give up. They do not stop. They do not quit when the going gets tough. Once a Paladin makes a commitment, he is expected to carry through and finish what he has started.

15. to respect the honor of women. Here is the reason that many today feel that Chivalry is misogynist in nature. It was a precept of Chivalry often violated in history, but a Paladin will always honor women, and respect them. For those women who choose the path of an adventurer, a knight, a priest, a wizard; a Paladin will support their choice. To do otherwise would be disrepectful.

16. to never to refuse a challenge from an equal. Honorable combat is part and parcel of being a Paladin. Although he might well try to avoid lethal combat or even try a Diplomatic means to resolve such a challenge, in the end if a matter can only be settled by the sword, he is a Holy Warrior.

17. to never to turn the back upon a foe. Evil creatures are, by their very nature, the antithesis of a Paladin. Trusting one to act against his own nature, to providing him an opportunity to strike at you most vulnerable point, is not something a Paladin should engage in. He must respect his foes, and he must acknowledge that given the opportunity, many dishonest, untrustworthy, and evil opponents will take advantage of any opportunity he gives them. Accordingly, he is warned against allowing them that opportunity.

This Code is merely what I use, for those wishing to play Paladin's in my game. Use what you will from this; borrow all that you want. Just remember this: no God or Goddess that has Paladin's as servants would go so far to strip their powers from a minor violation. They may well require an atonement and a confession of the action that was not worthy, but a Paladin's Fall should be based on more than telling a woman, "No, that dress doesn't make you look fat."

Pathfinder is a game, and it is a game which we play to have fun and enjoy ourselves in the company of men and women whom we like. Arguments and debates over every last comma are something for lawyers, not gamers. Have fun. That is what we are here for.

In closing, I hope that my words might make some sense and give you some idea of how I see the Paladin's Code of Conduct. Not as a straitjacket, but as a personification of what a character of Lawful Good alignment simply does.

Master Arminas
 

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This code brings back memories of the Cavalier paladin subclass in 1st ED.

One thing i would mention is that unless the party are like minded then you will most likely get party conflict.
If the players are good roleplayers and can work as a unit rather then individuals then i can see it being a lot of fun.

Personally i prefer a code based on the actual god that they follow, but having the paladins as their own 'brotherhood' so to speak could work just as well
 

I kind of like to think of the paladin as Captain America, as demonstrated in the recent films by Marvel. He's just a good guy deep down inside, and this allows him to use a great gift to help others. Also, he follows orders, for the most part, but may be willing to bend or break a few regulations if it would be for the greater good. I realize this strays somewhat into Neutral Good territory, but I feel like making paladins rules-lawyers as an inherent part of the class is silly.
 

I think it's high time somebody played Devil's Advocate here. :devil: I prefer the generic code in the PF Core Rulebook, myself. The reason? A specific Code can only exist in a specific cultural context. A large world which has Paladins from many different cultures can't assume a single context like that. I'll give examples based on the tenets of the specific Code in the OP:

I shall give oath to fear God and maintain His Church;
Already I have a break. A world with a pantheon of deities can have Paladins serving a female deity (so it would be Her Church), or even not serving any specific deity but rather several at once (so My Gods And Their Churches).
to serve the liege lord in valor and in faith;
Paladins in a region ruled by Evil, such as Cheliax, would be rebels by their very existence, would they not? Or perhaps they serve "liege lords" other than the "legitimate government," but my point stands. They won't always be serving the rulers of the land- in many cases they'll actually be fighting against them. The story and dramatic potential of the class is greatly reduced if you discount this possibility. That's not acceptable to me.

to give succor to widows and orphans;
Here I note an underlying theme of this Code, which is evident in many places: it's gender-biased. As it stands, it works only in a Patriarchy. A society which is egalitarian towards men and women, or a Matriarchy, would not assume "widows" here. An egalitarian society would say "widows or widowers," and a Matriarchy would say just "widowers."

to respect the honor of women;
And here we again see the gender bias at work. An egalitarian society probably wouldn't mention "honor" in this sense at all, and a Matriarchy would say "to respect the honor of men."

to never to refuse a challenge from an equal; to never to turn the back upon a foe.
There are valid tactical reasons on a battlefield to do both of these things, and it is not dishonorable to do so. It's true that this part of the Code works for middle-ages Europe, but I would never include this in a Paladin's Code for a world of my own. It's too easy to take tactical advantage of somebody who behaves like this; they won't long survive.

1. to fear God and maintain His Church. Paladin's in my game must choose a Lawful Good deity. I run a Greyhawk campaign and although such Gods and Goddess as Pelor and Ehlona (both NG) represent GOOD, neither can have Paladin's in their service. There are no 'paladin's of an ideal'. This is because the very concept of Paladin means little without a God (or Goddess) and a Church. This places Paladin's in the strict heirarchy of their Church, their religion, their faith. They are not priests, nor clerics, but are Holy Warriors dedicated to the ideals of their chosen deity.
Fine for you. Some people like the notion of Paladins of Philosophy, however. :) And why can't a Paladin worship a NG deity? The requirement that the alignments match exactly makes no sense to me. The only way I could see this being necessary is if there's one specific deity who is "God/ess of Paladins," and Paladins never serve anybody else.

Also, it's worth noting that the phrase "fear God" is specific to Christianity and the other Abrahamic religions; religions in a fantasy world would not require the faithful to be afraid of the deity involved. In fact, you yourself mentioned Ehlonna; I find it difficult to see Her demanding that Her faithful fear Her. I think She'd far prefer to be loved. Of course, She's not one of the deities you allow Paladins to follow, so moot point there, but the point still stands- not every LG deity will actually want to be feared. Quite the reverse is true.

3. to protect the weak and defenseless. This is the core of a Paladin. He adventures not for reward for himself, but to serve those in need, as much as he does his Church and his Leige. He defends those who cannot otherwise defend themselves, and he does his best to ensure that they do not suffer at the hands of others.
Even if they're suffering at the hands of the local authorities, right? :) This is precisely why the "liege lord" provision cannot be a part of the primary Paladin's Code. The "defend the weak" provision is far more important.

8. to fight for the welfare of all. This stanza refers to Justice. A Paladin should believe that all life is worthwhile. That all people should be treated with a basic modicum of dignity and respect, regardless of their station in life or what misfortune's may have fallen onto them. The Paladin will oppose those who do not care for the basic welfare of their own people, be he a Lord or a Knave; a Church elder or a King.
See, you yourself are discounting the "obey the liege lord" provision here! Better to just discard it completely.

9. to obey those placed in authority. This is not the same thing as all authority, no matter how legitimate such authority might be. This refers to those placed in authority over the Paladin. His Church, his Leige, and those whom they appoint as his superior and commander. Sheriffs and baliffs and magistrates who serve them; generals and commanders who lead their troops.
This gives you a bit of an out on the liege lord front, but again, it's a conflict inherent to the Code itself. There should be no conflicts; Lawful Good would despise having contradictions in a Code of Conduct. Contradictions invite multiple legitimate interpretations, which in turn invites Chaos.

15. to respect the honor of women. Here is the reason that many today feel that Chivalry is misogynist in nature. It was a precept of Chivalry often violated in history, but a Paladin will always honor women, and respect them. For those women who choose the path of an adventurer, a knight, a priest, a wizard; a Paladin will support their choice. To do otherwise would be disrepectful.
I said it before, but it bears repeating: this only applies to a Patriarchal society. A Matriarchy would reverse this, because men are assumed to be weaker and need defending, and an egalitarian society wouldn't assume any need to defend either gender at all. This cannot be part of a global Paladin's Code. The Code of a local, Patriarchal nation and society, sure. But global, including nonhuman races? Hells no.

Sure, it's a bit lawyerly to dissect the Code thus, but I felt it necessary to do so. There are reasons the designers made the Code of Conduct in the Core Rulebook generic, and they are valid reasons.
 


I noted it. I just felt the need to respond with exactly why I prefer a more generic Code, and why others might also prefer one. Clearly, the OP's Code works for him; that's why he posted it here. As my post said, I felt the need to play Devil's advocate.
 

Wouldn't the gender specific details easily be remedied? I didn't gather that "widows and orphans" was aimed, in particular only at women and children, but rather at the helpless or lacking in power.

Children (say, those less than 12-14) are almost universally held to be less than fully responsible, and are usually denied power.

Depending on the society, women are placed in a position of inferiority. They are socially obliged to defer to men, and may be legally prevented from having actual authority.

Plus, the detail matters: The paladin is obligated to widows and orphans, not all women and all children. Married women would be under the responsibility of their husbands. Non-married women would be under the responsibility of either their parents or of another authority, such as a convent. Non-orphan children would be under the responsibility of their parents.

The aid that a paladin provided to a married woman, or non-orphan child, would be to confront the responsible party and hold them to their duty.

In my view, this all provides easy modifications to the (admittedly) male centric presentation of the code: Liege Lord can be Liege Lord or Lady. "Widow" could be "Caregivers" (a person who undertook a burden but also accepted a position of inferiority and dependency, as a socially recognized role, other than one whose care would devolve to the liege lord.)

TomB
 

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