azmodean said:
I have to say good on the player/character. IMO this a good tactic, though I think the spell itself should be lvl 1. It seems that, from the footnote in the concentration skill, you cannot be disrupted by a readied action if your action takes less time than 1 action. However, here is the definition of the ready action:
This says nothing about a quickened action not triggering a readied action. It looks like if you ready an attack contingent on "target casting a spell", and the target casts a spell as a swift action, then the readied attack triggers, BUT the action is too fast and is not subject to being interrupted. The target can then proceed to cast another, regular speed spell unmolested.
Actually, the reason it is not disrupted is not because it is very quick.
"Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character."
This does NOT state that the action goes AFTER a swift action, it states it goes before it.
This does NOT state that the action does NOT interrupt the other character's action if the trigger is a swift action.
When combined with the Concentration rule:
"Distraction: Damaged during the action.²
Footnote:
²Such as during the casting of a spell with a casting time of 1 round or more, or the execution of an activity that takes more than a single full-round action (such as Disable Device). Also, damage stemming from an attack of opportunity or readied attack made in response to the spell being cast (for spells with a casting time of 1 action) or the action being taken (for activities requiring no more than a full-round action)."
According to this, you do go before the Quickened spell, you do interrupt that spell, but any damage you do does not force a concentration roll.
When combined with the normal rules, this is a little bogus in that you cannot disrupt a quickened spell with damage. You can interrupt it, but the damage is irrelevant unless you do enough damage to make the character go unconscious, in which case the quickened spell does not happen.
azmodean said:
On the other hand, I will now be allowing PCs and NPCs to make a bluff check (opposed by either sense motive or spellcraft, whichever has a higher bonus) to convince others that they are casting a spell. Those with improved feint can do so as a move-equivalent action.
Course, without Improved Feint, it is typically irrelevant. You can feint and cast a swift spell, but you cannot feint and cast a one action spell (without Improved Feint).