Pyoor
First Post
I DM a game on a bi-weekly basis and to keep the game from getting stale I like to incorporate new things into my game.
I recently purchased ‘Buy the Numbers’ by ST Cooley Publishing and I was very excited to use that system for a new campaign. I repeatedly told my players that I was going to try something new and to expect something different for the next game. When we finally got together for character creation, my players totally rejected the idea of using a different system because it would require “too much record keeping” and it might be “unbalanced”.
Normally I would think people would jump at the chance to try something new. I agree that ‘Buy the Numbers’ would require a little extra number crunching, but I think it is an acceptable trade off for the flexibility it offers. I didn’t require anyone to buy the product and I wasn’t inserting the rules into an existing game. Finally, I am the DM and that’s the game I wanted to run. If the rules didn’t work, I would scrap the idea and return to an old campaign for the next session.
I’ve run into this before when I’ve tried using feats or spells I created. Every time I’ve done this I’ve included a breakdown on how the new feat or spell is balanced to the core products, but my players are very reluctant to use non-WOTC rules. This fear of ruining balance has even extended to books released by Monte Cook and Green Ronin, most of which seem extremely balanced to me.
Have any other DM’s run into this? It seems like a waste not to explore new rules and supplements with all of the great d20 products out there.
I need help broadening my players’ horizons!
I recently purchased ‘Buy the Numbers’ by ST Cooley Publishing and I was very excited to use that system for a new campaign. I repeatedly told my players that I was going to try something new and to expect something different for the next game. When we finally got together for character creation, my players totally rejected the idea of using a different system because it would require “too much record keeping” and it might be “unbalanced”.
Normally I would think people would jump at the chance to try something new. I agree that ‘Buy the Numbers’ would require a little extra number crunching, but I think it is an acceptable trade off for the flexibility it offers. I didn’t require anyone to buy the product and I wasn’t inserting the rules into an existing game. Finally, I am the DM and that’s the game I wanted to run. If the rules didn’t work, I would scrap the idea and return to an old campaign for the next session.
I’ve run into this before when I’ve tried using feats or spells I created. Every time I’ve done this I’ve included a breakdown on how the new feat or spell is balanced to the core products, but my players are very reluctant to use non-WOTC rules. This fear of ruining balance has even extended to books released by Monte Cook and Green Ronin, most of which seem extremely balanced to me.
Have any other DM’s run into this? It seems like a waste not to explore new rules and supplements with all of the great d20 products out there.
I need help broadening my players’ horizons!


