Warlock has become my favorite class in fourth edition, and I've been dissapointed in a couple things in particular. The first, and most obvious, is the number of Paragon Paths. My other gripe is that at one point Wizards mentioned the ability to enter into multiple pacts. This is my solution to both problems. Without further ado, the Pactmaster:
Pactmaster
Swindler, cheat, liar. These are all things a Pactmaster might be called. He has managed to form pacts with a multitude of entities in a gambit for his soul, and the souls of others. He can only hope that when collection time comes around, he will be more powerful than those same
entities.
Prerequisite: Warlock Class and Warlock's Curse Class Feature
Pactmaster Path Features:
Brilliant Action (Level 11): When you spend an action point to take an extra action, you gain a +1 bonus to your intelligence modifier until the end of your next turn.
Pact Changing (Level 11): Each day, you may choose a pact. Until the next day, you are treated as belonging to that pact for the purposes of pact bonuses, and your at-will pact power is replaced by the respective pact at-will power. (If you already have the pact at-will powers of your current pact and the pact you are changing to, your powers do not change.) Your pact boon and warlock’s curse triggered abilities also change.
Curse Shifting (level 16): When a creature under your warlock’s curse drops to 0 hit points are fewer, you may change pacts as per the Pact Changing ability. If you choose not to, your intelligence modifier is counted as one higher for the purposes of your next warlock power that has a pact bonus and for the attack and damage of the Pact Blast power.
Pact Blast Pactmaster (All) Attack 11
Encounter * Arcane, Implement, Psychic
Standard Action Ranged 10
Target: One Creature
Attack: Intelligence Vs. Fort, Ref, or Will
Hit: 2d8+Int Psychic Damage
Effect: If you are Fey Pact, this targets will and you may teleport to an square within five squares of the target.. If you are Star Pact, this targets reflex, and the target takes half the damage at the beginning of next turn. If you are Infernal Pact, this targets fortitude, and you or an ally within five squares of the enemy may spend a healing surge.
Boon of the Pacts Pactmaster (All) Utility 12
Encounter * Arcane
Minor Action Personal
Effect: The next warlock power used this turn counts you as a member of its pact for the purposes of the pact bonus.
Servant of Many Powers Pactmaster (All) Utility 20
Daily * Arcane
Standard Action Personal Effect: Until the end of the encounter, you are treated as a member of every pact for the purposes of pact bonuses on powers, and for the Pactmaster power Pact Blast’s effects. You still target the defense based on your ‘true’ current pact.
I'm having a hard time judging the balance of this paragon path, and any help would be appreciated.
Pactmaster
Swindler, cheat, liar. These are all things a Pactmaster might be called. He has managed to form pacts with a multitude of entities in a gambit for his soul, and the souls of others. He can only hope that when collection time comes around, he will be more powerful than those same
entities.
Prerequisite: Warlock Class and Warlock's Curse Class Feature
Pactmaster Path Features:
Brilliant Action (Level 11): When you spend an action point to take an extra action, you gain a +1 bonus to your intelligence modifier until the end of your next turn.
Pact Changing (Level 11): Each day, you may choose a pact. Until the next day, you are treated as belonging to that pact for the purposes of pact bonuses, and your at-will pact power is replaced by the respective pact at-will power. (If you already have the pact at-will powers of your current pact and the pact you are changing to, your powers do not change.) Your pact boon and warlock’s curse triggered abilities also change.
Curse Shifting (level 16): When a creature under your warlock’s curse drops to 0 hit points are fewer, you may change pacts as per the Pact Changing ability. If you choose not to, your intelligence modifier is counted as one higher for the purposes of your next warlock power that has a pact bonus and for the attack and damage of the Pact Blast power.
Pact Blast Pactmaster (All) Attack 11
Encounter * Arcane, Implement, Psychic
Standard Action Ranged 10
Target: One Creature
Attack: Intelligence Vs. Fort, Ref, or Will
Hit: 2d8+Int Psychic Damage
Effect: If you are Fey Pact, this targets will and you may teleport to an square within five squares of the target.. If you are Star Pact, this targets reflex, and the target takes half the damage at the beginning of next turn. If you are Infernal Pact, this targets fortitude, and you or an ally within five squares of the enemy may spend a healing surge.
Boon of the Pacts Pactmaster (All) Utility 12
Encounter * Arcane
Minor Action Personal
Effect: The next warlock power used this turn counts you as a member of its pact for the purposes of the pact bonus.
Servant of Many Powers Pactmaster (All) Utility 20
Daily * Arcane
Standard Action Personal Effect: Until the end of the encounter, you are treated as a member of every pact for the purposes of pact bonuses on powers, and for the Pactmaster power Pact Blast’s effects. You still target the defense based on your ‘true’ current pact.
I'm having a hard time judging the balance of this paragon path, and any help would be appreciated.
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