BryonD said:
I'd say that jarring disconnects with sensibility are the detractors to the kind of immersion based fun that I am looking for.
Exactly. And, seriously, I'm willing to suspend my disbelief at the drop of a hat. (I'm one of those people that go into an objectively crap flick like
AVP-R and ignore the goofiness and gaping plot holes if they make the slightest token effort. And enjoy it.) But they
have to drop the hat.
Completely healed from "1 HP from dead" to "100 percent" in 6 hours? Okay, I completely understand the "why" of it, and I'm even onboard with it, at least mostly. But you have to tell me
how. Is it something as goofy as "all PCs are infused with the spirits of ancient heroes, to the extent that they recover from wounds supernatually fast"? Okay, good enough for me!
I'm the obverse-Mulder ...
I want to suspend my disbelief. But the game system, or movie, or comic book, or whatever needs to give me a reason -- damned near any reason -- to do it. And from what we've seen of 4E so far, the game designers just don't care about people like me.
That's what so many 4E critics are talking about when they say it feels like a boardgame. There's no attempt in chess to explain why bishops can move diagonally rather than orthagonally. It's a boardgame ... no suspension of disbelief required. There's no attempt to explain what exactly Parcheesi is even modelling. But it's a boardgame ... no suspension of disbelief required.
D&D is an RPG. There are lots of us out here that want to be able to suspend our disbelief, because that's exactly what RPGs, like movies and comic books and Stephen King novels, are for.