Derren said:
Personally my problem is not so much with the 6 hours rest but with the spontaneous self healing and especially with the "being cut down by an enemy but then standing up again with 25% health".
Which is why I will never play at your table, and you will never play at mine.
Spontaneous self healing? Dude, that allows me to do crazy things and not be apron-tied to the cleric.
As for the "being cut down by an enemy but then standing again," let me tell you about my game on Saturday...
That session we agreed to use the 4e death and dying rule. During the fight, the dwarven fighter, who was mounted on a riding horse, crited the hobgoblin leader and took him down. In return, the hobo's twin soldiers rolled a 19 and a 20 to hit and reduced the dwarf to -6. Since his mount was a riding horse --not a warhorse-- with no one to control it the thing spooked and bolted away from combat. This carried the unconsicous, bleeding dwarf
away from the cleric.
2 rounds of rolls later, the player of the dwarf rolled his save... and it came up a natural 20! The cheering around the table was heartfelt and joyous! 2 more rounds of hard riding and the dwarf was back in the fight, riding down opponents and helping the party mount up and flee before hobgoblin reinforcements arrived.
Under 3.5 rules, because the dwarf was nowhere near a cleric he would have had about 4 rounds to roll a 10% check or be dead, and even if he did stablize the player was still out of the fight.
Here, he managed to make a spectacular recovery and a triumphant ride back into the fray to help save the party. We had a great time, and the players actually
cheered when the player made the roll.
The player of the dwarf actually e-mailed me after and said the new rules made a tough fight into something he will truly remember.
And that is why I support our new 4e overlords.