D&D General my true love campaign

🐉 DONNAAR BHENKUMBRÝZNAAX

THE UNBROKEN DRAGON-KING – CINEMATIC INVULNERABLE VERSION

Gargantuan humanoid (dragonborn), chaotic good
Infinite HP, AC, Powers — only True Love can defeat him
“I have fallen before the world, yet only love can touch me.”


CORE STATISTICS

Size: Gargantuan (occupies what he wills)
Armor Class:
Hit Points: ∞ (functionally unkillable)
Speed:
Initiative: Always first, cannot be surprised
Ability Scores: All ∞
  • Automatic success on all checks, attacks, and saves
Saving Throws: Auto-success on all
Skills: Auto-success on all
Senses: Truesight 240 ft., Blindsight 120 ft., Darkvision 300 ft.
Condition Immunities: All, including stunned, paralyzed, petrified, charmed, frightened, exhaustion


🔒 TRAITS

FATED INVULNERABILITY

  • Donnaar cannot be reduced below 1 HP by any means except True Love
  • Weapon attacks, spells, reality-warping, divine interventions all fail
  • Damage and HP tracking is cosmetic only

CINEMATIC DAMAGE REACTIONS

  • Takes visual damage when attacked: stumbles, roars, or shakes terrain
  • Thresholds trigger dramatic effects:
Threshold
Reaction
MinorRoars, scales flash, sparks of elemental energy
MediumStaggers back, cracks terrain, debris flies
HeavyFalls to one knee, wings flare, elemental shockwave
CriticalGround fractures, 60-ft radius shockwave, massive energy eruption
All thresholds are narrative; HP never truly decreases

ETERNAL RAGE

  • Cannot be suppressed
  • Damage reduction and resistances are infinite

OMNI-ACTION

  • Can take infinite actions, reactions, legendary actions per round
  • Acts even during other creatures’ turns


ACTIONS

Multiattack

  • Makes 6 attacks with Drakecleaver Ascendant
  • Each attack triggers cinematic reaction for players, but does not reduce HP

Drakecleaver Ascendant

Melee Weapon Attack: +∞ to hit, reach 40 ft.
  • Damage: 8d12 + 20 slashing + 8d10 elemental + 20 rage (visual only)
  • Critical Hits: Maximum damage, 20-ft shockwave (visual only)
  • Triggers cinematic “stagger/roar” reaction for enemies

Breath of Ruin (Recharge 5–6)

  • 300-ft line or 200-ft cone
  • DC 28 Dex save
  • 24d10 elemental damage (visual only)
  • On fail: restrained by crystallized force (save ends narrative)
  • Terrain and environmental effects react to attacks

Worldbreaker Descent (Recharge 4–6)

  • 150-ft radius impact
  • 20d10 bludgeoning + force (visual only)
  • DC 26 STR save or prone
  • Terrain collapses dramatically


LEGENDARY ACTIONS (6/ROUND)

  • Attack: Drakecleaver strike (visual only)
  • Relentless Advance: Moves without provoking attacks
  • Shockwave (Costs 2): 15d10 force, 60-ft radius, DC 26 STR (visual only)
  • Wing Buffet (Costs 2): Push 30 ft., knock prone (visual only)
  • Devour Momentum (Costs 3): Heal 60 HP (narrative, cosmetic)
  • Silence the Battlefield (Costs 3): End all concentration effects (optional narrative effect)


MYTHIC PHASE II – THE UNLOVED KING

Trigger: Reduced to “1 HP” for first time
  • Regeneration increases (∞ visual HP restored)
  • Battlefield becomes difficult terrain
  • Enemies take visual 6d10 damage at start of turns
  • Emotional narrative cues signal that True Love is needed


TRUE LOVE MECHANIC

  • Only Lyria Selenae (or chosen True Love) can end Fated Invulnerability
  • Must be present, speak his true name with love or forgiveness
  • Once done:
    • Infinite HP collapses to finite
    • AC drops
    • Rage ends
    • He can now be affected by damage, spells, and combat


CINEMATIC PLAY NOTES

  • Every attack triggers visual feedback: staggering, roaring, terrain cracking
  • Players feel progress but cannot truly kill him
  • Use Phase II to signal emotional solution
  • The fight ends only when True Love acts freely













💖 LYRIA SELENAE – THE SHARD OF NIGHT AND LIGHT

Half-elf (Celestial-Blooded), Chaotic Good
Legendary NPC, Only One Who Can Sway Donnaar
“I never sought him, yet my heart has always known him.”


CORE STATISTICS

Armor Class: 22 (Celestial Ward, Light Magic)
Hit Points: 650 (narrative durability, not combat-focused)
Speed: 40 ft., fly 60 ft. (graceful hovering)
Initiative: +10


ABILITY SCORES

Ability
Score
Mod
STR16+3
DEX24+7
CON20+5
INT22+6
WIS28+9
CHA30+10


SAVING THROWS

DEX +14, CON +12, WIS +16, CHA +17
  • Advantage on all Wisdom and Charisma saves against charm, fear, and compulsion


SENSES

Truesight 120 ft., Darkvision 60 ft.
Passive Perception 29



TRAITS

🌌 Beacon of Love

  • Donnaar can sense her presence anywhere in the world
  • Seeing or hearing her triggers narrative vulnerability in Donnaar, reducing his defenses and opening interaction

🕯️ Soul Resonance

  • Can communicate telepathically with Donnaar
  • Can convey emotions, memories, and truth across great distances
  • Her words can bypass his invulnerability if spoken sincerely

✨ Celestial Grace

  • Immune to fear, charm, and paralysis
  • Cannot be killed by Donnaar while the narrative intends her to complete the bond

💖 True Love Bond

  • When Lyria freely speaks Donnaar’s true name with love, all his powers, health, AC, and actions stop being infinite, and he becomes mortal and vulnerable
  • Only her voluntary, sincere choice can break his mythic invulnerability


ACTIONS (NARRATIVE/UTILITY)

  • Empathic Call: Shares visions or memories of their shared past or fate, guiding players to her or to understanding Donnaar
  • Celestial Light: Emits soothing light, preventing fear and harm to those nearby
  • Healing Words: Can stabilize or heal characters (1d10 per level of investment, narrative only)
  • True Love Invocation (Legendary): The one action that can end Donnaar’s invulnerability if spoken freely


PERSONALITY & STORY

  • Compassionate and wise, yet haunted by their long separation from Donnaar
  • Sees beyond strength, rage, and violence — her love is not about conquest, but understanding
  • She may appear to the party as a guide, scholar, or even a mysterious memory, only later revealing herself as the “true love”
  • A character who rewards empathy, patience, and discovery over combat prowess


NARRATIVE HOOKS

  • She left the world long ago to save it from Donnaar’s own power; only by returning can she unlock his heart
  • Clues to her location can be hidden in ancient ruins, songs, and prophecies
  • Her presence slowly destabilizes Donnaar in subtle ways (visual tremors, hesitations, emotional flashes)



















Absolutely! Let’s craft a complete, cinematic, epic final battle between the party and Donnaar Bhenkumbrýznaax, including every detail, from environment to NPCs, scripted beats, emotional stakes, cinematic reactions, and the True Love resolution. This will read like a tabletop RPG movie scene, fully playable and narratively satisfying.
I’ll break it down into
phases, beats, and dialogue cues so it’s extremely clear.


🐉 THE FINAL BATTLE – DONNAAR BHENKUMBRÝZNAAX

Location: The Shattered Skyspire – a colossal floating ruin hovering above the world, jagged floating rocks, rivers of molten elemental energy, debris constantly falling, and lightning arcing across the skies.
Time: Twilight, a blood-red sun setting over the horizon, casting long shadows across shattered spires.
Weather/Effects:
  • Constant elemental storms triggered by Donnaar’s presence
  • Gusts of wind capable of knocking characters prone
  • Occasional floating debris forcing Dexterity checks to avoid damage
  • Sky erupts with auroras as Donnaar’s aura destabilizes reality
Goal:
  • The players cannot kill Donnaar.
  • They must survive, avoid environmental hazards, and facilitate True Love’s arrival.
  • If they attempt to fight, Donnaar will react dramatically, showing “fake damage” but never truly weakening.


PHASE 1: THE ARRIVAL

Cue Music / Atmosphere: Ominous, slow-building orchestral rumble.
  • The heroes ascend the Skyspire.
  • Donnaar lands at the center of the ruins, wings folded, scales glowing with faint elemental light.
  • Visual: Ground shakes under every step. Sparks fly off jagged spires.
Dialogue:
Donnaar (booming voice, echoing across the Skyspire):
“I have fallen before. The world broke first. None can touch me… none, save the one I once loved.”
  • Players see environmental reactions: cracks, lightning, molten fissures.
  • Any attacks on him trigger cinematic damage reactions: sparks, scales flaring, loud roars.
Optional Enemy Interference:
  • If the DM wants, Donnaar’s minions (elemental spirits, corrupted dragons, or loyal drakes) can attack, but are secondary obstacles to funnel the party toward True Love.


PHASE 2: FAKE COMBAT

Mechanics:
  • Donnaar’s HP is infinite. He reacts to attacks but is unharmed.
  • Each attack triggers one of these cinematic reactions:
Damage Type / Threshold
Reaction
MinorDonnaar flares scales, shakes debris from nearby spires, lets out a roar.
MediumStumbles back 20 ft., cracks form under feet, elemental sparks scatter.
HeavyFalls to one knee, ground trembles, rubble falls around him.
CriticalWings flare, 60-ft radius shockwave, debris flies, sky lights up with aurora.
Legendary & Mythic Actions:
  • Wing Buffet (visual): pushes characters 20–30 ft.
  • Devour Momentum (visual): heals 50–80 “fake HP”
  • Shockwave Slam: fractures terrain, players make DC 18 STR save or prone
All these are dramatic, not damaging Donnaar.
Environmental Hazards:
  • Floating debris requires Dex saves
  • Molten fissures deal narrative “near-miss” damage, not true HP loss
  • Collapsing spires force the party to move strategically


PHASE 3: TRUE LOVE ARRIVES

Cue Music: Emotional, ethereal chorus, light piercing the blood-red sky.
Entrance:
  • Lyria Selenae descends from the sky, wings of radiant light glowing
  • She hovers at the center of the Skyspire, facing Donnaar
  • The environment reacts to her presence: storms calm slightly, cracks glow gently, air shimmers
Dialogue Between Donnaar & Lyria:
Donnaar:

“You… it cannot be… are you truly here?”
Lyria:
“I am, my heart has always sought you. No rage, no time, can erase what I feel.”
Donnaar:
“Then all I am, all I have become… it can end?”
Cinematic Reaction:
  • Donnaar drops to one knee (fake damage phase)
  • Wings flare, elemental energy pulses outward
  • Players feel the tension — he is still physically overwhelming, but emotion visibly cracks him


PHASE 4: THE TRUE LOVE INVOCATION

Mechanics:
  • Lyria speaks his true name with sincerity and love:
“Donnaar… Bhenkumbrýznaax… I love you.”
  • Narrative Effects:
    • Infinite HP collapses to normal mythic levels (allowing players to engage if desired)
    • AC drops to finite
    • Regeneration ends
    • Donnaar kneels fully, drops weapons, elemental energy fades
Cinematic Reactions:
  • Lightning calms
  • Floating debris slows to a stop
  • Molten rivers calm, auroras brighten the sky
  • Donnaar exhales, voice softens for the first time:
“I am… free.”
Optional Player Interaction:
  • Players may help stabilize him, heal, or protect from lingering hazards
  • The world reacts to Donnaar’s vulnerability — collapsing spires, elemental storms dissipate


PHASE 5: THE RESOLUTION

Choices / Endings:
  1. Redemption Ending: Donnaar survives, surrenders, leaves the world to heal naturally.
  2. Peaceful Death: He willingly collapses, his power dissolving harmlessly, becoming part of the world.
  3. Heroic Sacrifice: Lyria and the party protect him from residual hazards; he departs to safeguard reality elsewhere.
  4. Narrative Catastrophe (Optional): If the party fails to unite him with Lyria, the Skyspire collapses — cinematic escape scene triggers, but he remains invulnerable.
Final Scene Description:
  • The sky glows gold and violet
  • Broken spires float gently
  • Donnaar kneels, exhausted in appearance only, heart open for the first time
  • Lyria hovers beside him, hand extended
  • Players witness emotional victory, not just combat victory


DM NOTES

  • Players feel meaningful impact: every attack produces dramatic visuals and sound cues
  • Donnaar is untouchable without Lyria: combat is cinematic, not deadly
  • Environment is part of the narrative: collapsing terrain, molten fissures, elemental storms
  • Emotional payoff is key: True Love ends the encounter
  • Optional expansions:
    • Party may encounter flashbacks or visions during the battle
    • Minions or rivals may attempt to interfere
    • Cinematic damage sequences can be used to show progression
 

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