My version of a D&D movie

LostSoul

Adventurer
I don't know if this belongs here or not. Anyway, I had an idea rolling around in my head for a D&D movie and wrote it down.

My Version of a D&D Movie

We start off with a pan over an idyllic farming community. A couple of too-cute kids are playing with a pixie trapped in a bottle. Pan over to their dad, a handsome farmer in a golden field of wheat. He hears their laughter and takes a break to watch them, a big smile on his face.

Smile turns to rictus grin and he falls. Behind him a hobgoblin pulls his sword out and kicks the corpse. He turns back to his horde of allies who rise from the field and grunts something in goblin. Subtitles say "This one'll make good fodder for the necro-king!"

Cut to the kids who scream and start running to town. Cut back to the hobgoblin who licks his lips.

Suddenly it's twilight, the sky blood-red. We see the town in flames, the fields matted with blood, and a train of slaves being whipped by the hobgoblins.

The next scene starts zoomed in on a muddy puddle in a dirt road. A well-worn boot splashes in the puddle. We pull back to see HENCHMAN, a strong guy carrying a shield, spear, and way too much gear. We pull back further to see the rest of the party, all riding horses. They are the usual set-up; fighter, cleric, wizard, thief, elf, dwarf.

It's raining and the party heads to a castle in the distance.

Cut to the castle gates. The FIGHTER pounds on the door. Guards call down. The fighter announces that they've answered the Baron's call for adventurers. The guards ask for their names and the PCs give them, but the henchman doesn't.

The party heads to meet the baron while the henchman unloads the gear with a grunt. He turns to the guards and offers them a job.

Cut to the cavernous great hall. The recesses of the room are cloaked in shadow. The BARON slouches in his throne, wrapped in a heavy cloak like a blanket. A fire behind him provides a dim light. With the baron are the few members of his court - a couple scribes, his WIFE, his buxom DAUGHTER.

The baron provides a minimum of exposition: "You are here to kill the necro-king and return the slaves?" The party responds by announcing their desired rewards - land for the fighter, a deed to build a temple, a relaxing of the laws against summoning for the wizard, gold for the dwarf, and - where's the elf?

Faint moans of pleasure lead the baron to a nearby room, where the ELF is giving it to his daughter. The baron reaches for his sword but his wife stays his hand - "Better to raise a bastard half-elven than lose the favour of the only ones who have answered our call."

The Baron agrees to the demands.

In the next scene the party is setting out, this time with a few new henchmen. The new henchmen are carrying most of the gear. There's a lot of bickering between party members. In the distance we see THUNDERSPIRE MOUNTAIN.

They call for a break. The WIZARD spouts off some exposition while the fighter shows off his skill by sparring with the henchmen. He easily defeats them, humiliating the old henchman by shoving his face in the mud and making fun of him.

The party arrives at the entrance and has a fight with some monsters - some typically D&D monster, like an owlbear or goblins with a rust monster. The party shows off their skills.

They head into the dungeon. Here they encounter a classic D&D traps, like the grinning demon head from Tomb of Horrors. The old henchman is ordered to go through but he gets out of it and another is sent through. When nothing happens the elf touches it with his hand and it gets disintegrated. He screams until the CLERIC heals him.

The DWARF notices something strange with the stonework and discovers a secret door. They press on.

Here we have the meat of the second act, where the party is barging through the dungeon, setting off traps, using too many spells, charging into combat, making noise drawing wandering monsters, etc. All of this draws heavily on classic D&D images - the giant bronze demon statue with the ruby eyes, beholders and green slime, gelatinous cubes, and classic D&D encounters.

Some characters/henchmen die when they get too greedy or too curious. The elf dies when a succubus eats his soul. There's at least one montage of the party trudging through strange caverns, empty rooms, cutting thick spiderwebs, fungus forests, etc. showing the size of this dungeon.

Throughout this the old henchman does his fair share but cunningly avoids doing anything that turns out to be suicide, gets no credit for good ideas, solves a trap or riddle, and proves himself smart.

Then we get into the hobgoblin lair. The fighter decides a frontal assault is the best option and there's a big, deadly fight. The party is losing thanks to the tactics of the hobgoblins - the hobgoblins set a counter-ambush. The fighter gets killed. The old henchman finds his voice and calls a retreat.

The henchman consults his map and uses it to discover a secret door. The party uses this as a bolt-hole to rest up. The henchman suddenly gets a NAME and starts issuing orders. They check out the map, consult the exposition the wizard gave earlier, use the history of the place to figure out some secret way into the necro-king's lair.

Led by the new named henchman (who still just has leather armour, a shield, and a spear), they navigate through the dungeon, avoid a trap and some monsters, and find a secret entrance into the necro-king's complex. They sneak about and find the slaves.

The dwarf see a treasure vault; he gets greedy and wanders off. In the vault he rolls around in a heap of coins, ignoring the naga that guards the treasure. He gets killed, which triggers an alarm.

The party runs away and finds a defensible position. They set up a line and start a big battle while the wizard starts carving a teleport circle into the ground. Lots of fighting, a death, but the rest escape.

In the aftermath we follow the named henchman through the streets of a town. He's got fancy armour and a sword. He encounters the party spending their rewards, the cleric building a temple, the wizard leading a demon around on a silver chain leash, that sort of thing.

The named henchman heads to a tavern and plops down at a table, hanging a sign that says "adventurers wanted."

*

That's my version, what's yours?
 

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It's a real shame that people can't make a good DnD movie. I think that would be the best way to get new players involved in the game. Out of the two DnD movies and the Dragonlance movie I thought the second DnD movie was the best.

I'd like to see the Crystal Shard be made into the a movie. If it had a real budget that is.
 

This was kicking around in my head after watching Pandorum a while back. I kept thinking it was a D&D movie - a small party in a dungeon, exploring in the darkness, technology substituting for magic, wandering monsters roaming the halls, etc.
 


Okay...interesting concept...problem will be the execution.

What do we need? James Cameron Animations and Actors of action movies that know what they are doing(unlike the other 2 movies)
Scripts that are a:Intelligent and make sense in the situation and b: are not sounding like spoken from a sheet of paper
Actors that actually know how such kind of stuff runs...let them play D&D for a bit just to get the feel and figure out how it feels. Make them find out what is important in a party(Like keeping the cleric alive for longer than the first 10 minutes...*cough*2nd movie*cough*)
Also try to make it realistic...a family heirloom axe of the dwarf WILL NOT be just dropped on the road and forgotten.
Make the statics act logical...Oh hey I'm running from an undead in the house of the an archmage that is just 30 feet away, oh no i tripped and am now being pulled under the cupboard, what should i do...a:die quietly like an idiot, B: Yell for help perhaps? c:pick my nose
 

The immediate problem which must be addressed: How seriously should a movie about Dungeons and Dragons take itself?
 


The immediate problem which must be addressed: How seriously should a movie about Dungeons and Dragons take itself?

I think it should be serious. But I also think they should base the movie off one of their most successful novels and not try let the name Dungeons and Dragons overshadow the story.
 

The movie opens with a corpse, and a living protagonist. The protagonist looks completely trashed, but he carrying out some artifact as if he is disgusted with it... he comes out of a cave and the sun is setting. Fade to black.

The next scene has a corpse, our protagonist, and one other person. The two people are crawling around in some adventure, and eventually the other person is killed, and it sets the scene for how the movie opened...

(so it is obvious we are going to tell the movie Memento style, jumping back in time 15 mintes a shot, and then playing forward. Each segment begins with a corpse, and ends with one of the people getting killed. It is sort of a deathtrap tomb-of-horrors style... where pretty soon the viewers will catch on that one person is going to die each segment, but the how is a mystery... (a bit of a "final destination" influence as well).

In any case, at the end of the movie, you see the group of 8 adventurers hanging out, happy, and excited, and with no clue whatsoever that most of them are going to die... this should be in stark contrast to the downbeat beginning, and the utter obliviousness of the adventurers to their upcoming doom should make it a bit more poignant.
I am trying to capture a bit of the vibe of Beckett's "Endgame".

So, in summary, "My" version of a D&D movie would mostly be a Tomb of Horrors deathtrap, mixed with the structure of Memento, the dramatic tension of Final Destination, and hopefully the ironic payoff of Endgame.

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My other version of the D&D movie comes across more like My Dinner with Andre, but I don't think I could make it commercially successful.
 

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