The Glen
Legend
Tutorial Guild is the name for the Mage's Guild for the merchant nation Minrothad, Darokin, their trading rival has its own guild that is practically identical in scope. Both nations hire away young mages from their studies to assist the nations secure their trading routes, make sure trades are honest, and help the nations get advantage on economic matters. Instead of studying a specific magic school they instead are given access to some of the most expansive libraries in the world and specialized training allowing them more access to spells and magic items than other mages can even dream of.
The merchant mage/tutorial guild is a conversion of the Gazetteer merchant subclass from the BECMI days. It was the only subclass included in two gazetteers, so it was an obvious inclusion into the handbook. The concept is simply the mage has more options as they progress as the guilds supply them with new spells and training as they progress.
2nd level: The cost to scribe all spells is reduced by half. Gain an additional spell every time you level up in this class.
2nd level: Can cast Identify without using a spell slot or components.
6th level: Add double your level to all rolls on the 'running a business' and 'selling a magic item' charts.
10th level: Anyone attempting to lie to you must pass a CHA save or instead tell the whole truth. Acts like Zone of Truth spell, but only applies to you.
14th level: Can attune additional magic items equal to their INT bonus
The merchant mage/tutorial guild is a conversion of the Gazetteer merchant subclass from the BECMI days. It was the only subclass included in two gazetteers, so it was an obvious inclusion into the handbook. The concept is simply the mage has more options as they progress as the guilds supply them with new spells and training as they progress.
2nd level: The cost to scribe all spells is reduced by half. Gain an additional spell every time you level up in this class.
2nd level: Can cast Identify without using a spell slot or components.
6th level: Add double your level to all rolls on the 'running a business' and 'selling a magic item' charts.
10th level: Anyone attempting to lie to you must pass a CHA save or instead tell the whole truth. Acts like Zone of Truth spell, but only applies to you.
14th level: Can attune additional magic items equal to their INT bonus
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