Mystic -- Spontaneous Casting Cleric!

Nifft

Penguin Herder
The Mystic -- a class that pre-dates the Dragonlance Campaign Setting! And does it better! :) Note that I haven't seen the DLCS, and I haven't read the books, so please don't comment on that Mystic.

http://klimt.cns.nyu.edu/~fishman/DnD/new-classes.shtml#mystic

Important things to note:

- Mystics spontaneously cast Divine spells using Charisma. They have no Arcane Spell Failure, but they only start with proficency in Light Armor and Simple Weapons.

- They have d6 HD, 3/4 BAB and good Will saves.

- Mystics get multiple Domains, and up to three "extra" (non-Domain) spells known per level.

- Mystics use a special system for meta-magic which involves spending Turn Undead slots instead of using higher-level slots. This may be overpowered, I haven't play-tested that aspect. Since they cast using Charisma, they should have plenty of Turn Undead uses.

Thanks for any comments! -- N
 
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Do they get the Domain powers too?

If so they are way better than a Sorcerer.

Also they can cast more spells then a Sorcerer and get access to new spell lvls before a Socerer does.

I would change it so they progress like a Sorcerer when it comes to spells.

I like the known spells = Domain spells
(its like a systme I use)

I would not allow them to gain more domains with Feats.
(expecaly if they get domain powers)

Note sure I agree with your reasoning of them using Divine magic but not belifing in a God. Divine magic by nature is granted by a God.

Cant say much about the Meta-magic idea. would have to try it out and see.
 

It's a point of philosophy: Clerics claim to get powers from their Gods, while Mystics claim that even the Gods are illusion. Clerics preach that Gods have divine Aspects (Avatars) which manifest as proof of their reality on Earth, while Mystics claim that the Gods are merely Aspects of the True Divine.

Both types have magical powers, and both claim the other is not exactly right. The discussions between Clerics and Mystics on the nature of Divinity are much like the discussions between Sorcerers and Wizards on the nature of Arcane Magic.

It's important to note that I've re-designed the Domains for my campaign to reflect the fact that I allow them to be spontaneously cast. Far fewer Sor/Wiz spells appear on my Domain Lists, which can be found here:

http://klimt.cns.nyu.edu/~fishman/DnD/domains3.5.shtml

Thanks, -- N
 


I have two of the Shaman books at home, but I can't recall which off the top of my head. I'll take a look when I get home.

-- N
 

I think your mystic, domains, and elemental summoning stuff is pretty cool, Nifft ! Good job. I agree with melkoriii regarding the domains though, with their granted powers a mystic is definately much better than a sorcerer or cleric. I'd diminish their number of spells per day, give them new spell levels at the same levels a sorcerer does, and maybe reduce their non-domain spells known to 2 per spell level instead of 3....
 

Arkhandus said:
I'd diminish their number of spells per day, give them new spell levels at the same levels a sorcerer does, and maybe reduce their non-domain spells known to 2 per spell level instead of 3....

Their spells per day are already on the low side. They get far fewer castings than a Sorcerer, that's for sure!

At 4th level, Sorcerers cast 6/6/3, while Mystics cast 5/3/1 -- FAR fewer spells per day at their highest slot-level, which should balance the fact that they get more high-level spells known. The Sorcerer knows 6/3/1, while the Mystic knows 5/2+2d/1+2d spells -- not much of an advantage.

Perhaps removing their "bonus Domain as Feat" ability and limiting them to 5 total Domains would do the trick, hmmm.

Remember also that Cleric spells are weaker than Sorcerer spells, and that Domains don't let you cherry-pick the best spells of each level.

-- N
 

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