Sure... but remove the extraneous circumstances, and every 3rd level Wizard has no chance of failure... where as your 1st level Wizard (w/Precocious Apprentice Feat) would fail the casting on a 1 through 6 on a d20.B4cchus said:I'd say you are able to cast the spell, albeit not always, but that goes for every arcane spell.
There are many circumstances which can falter your spellcasting like concentration checks when attacked, arcane spell failure etc.
By your ruling someone with a 100% arc. spell failure wouldn't apply for MT.
Thanee said:Not really...
Thanee said:Clr 10 vs wiz 1/clr3/mt5 (mt6 I am guessing)
10d8 (avg 48) vs 3d8+7d4 (avg 34) (48.5 vs 32.5, I am not sure what method you are useing but I am useing full at first and half max from then on, which is the average for rolling. For LivingG I believe they use half max +1 so it would be 53 vs 37, so 16 hp difference either way)
5th level cleric spells vs 5th level cleric spells
no wizard spells vs 4th level wizard spells
caster level 10 for cleric spells vs caster level 9 for cleric spells
no arcane caster level vs caster level 7 for arcane spells
F +7, R +3, W +7 vs F +4, R +2, W +9 (I believe this will be F +7, R +3, W +7 vs F +5, R +3, W +9 )
BAB +7 vs +5
able to cast all spells in armor vs arcane spell failure for some arcane spells
10th level turning vs 3rd level turning
1 primary stat (wis) vs 2 primary stats (int and wis)
no familiar vs familiar
no Scribe Scroll vs Scribe Scroll
no feats spent vs 1 feat spent
mikebr99 said:Sure... but remove the extraneous circumstances, and every 3rd level Wizard has no chance of failure...
Scion said:I'll edit in (this) anything I see wrong.
Not having to be a wizard at first level is also a boon that some like to take advantage of as well![]()
Maybe it is too much, but the mystic theurge as written is a bit weak. It is very hard to make a middle ground apparently!
mikebr99 said:Personally... the DC 8 caster level check to successfully cast the spell each day, is reason enough to not allow it as a faster way into the PrC.
You need to be able to cast a 2nd level spell all the time in my books.. YMMV
So, from the SRD:So if he has the Arcane Mastery feat from CArc, allowing him to Take 10 on Caster Level checks, he can cast a 2nd level spell all the time, right?
More reliably than the sorcerer in leather armor?
-Hyp.
So doesn't this mean that the character can only Take 10 on CL checks outside of combat? And if so--how is this worth a feat, exactly? The number of situations where such an ability would come in handy seem very few and far between...Taking 10: When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure —you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.