Thanee said:
But of course my example was self contained, it would seem that my example itself was comprehesive of the effects that were there for that level, or pretty close. Hence the question.
I'll edit in
(this) anything I see wrong.
Thanee said:
Clr 10 vs wiz 1/clr3/mt5 (mt6 I am guessing)
10d8 (avg 48) vs 3d8+7d4 (avg 34) (48.5 vs 32.5, I am not sure what method you are useing but I am useing full at first and half max from then on, which is the average for rolling. For LivingG I believe they use half max +1 so it would be 53 vs 37, so 16 hp difference either way)
5th level cleric spells vs 5th level cleric spells
no wizard spells vs 4th level wizard spells
caster level 10 for cleric spells vs caster level 9 for cleric spells
no arcane caster level vs caster level 7 for arcane spells
F +7, R +3, W +7 vs F +4, R +2, W +9 (I believe this will be F +7, R +3, W +7 vs F +5, R +3, W +9 )
BAB +7 vs +5
able to cast all spells in armor vs arcane spell failure for some arcane spells
10th level turning vs 3rd level turning
1 primary stat (wis) vs 2 primary stats (int and wis)
no familiar vs familiar
no Scribe Scroll vs Scribe Scroll
no feats spent vs 1 feat spent
I suppose there is also the matter of spells per day which I didnt feel was necissary in the other because of the access to 5th vs no access to 5th, but here..
Divine: 0th:6, 1st:4+1, 2nd:4+1, 3rd:3+1, 4th:3+1, 5th:2+1 vs Divine: 0th:6, 1st:4+1, 2nd:4+1, 3rd:3+1, 4th:2+1, 5th:1+1 and 0th:4, 1st:4, 2nd:3, 3rd:2, 4th:1
So a loss of 1 5th to gain 2 3rd, 3 2nd, 4 1st, 4 0th total spells.
Given some of the differences I'd have to say that a lot of this comes down to personal choice of what sort of character you would like to play instead of a lot of power. Having a continual higher amount of hp instead of having to use spells to boost it can be helpful, having 3 higher points in BAB (and an extra iterative attack from that) is also very nice.
Not having to be a wizard at first level is also a boon that some like to take advantage of as well
Maybe it is too much, but the mystic theurge as written is a bit weak. It is
very hard to make a middle ground apparently!
Anyone want to do a level 10 MT writeup? Oh, and then one two levels beyond level 10 MT
