aurin777 said:My jaw is still sitting in my lap, to tell you the truth. I always thought multiclassed spellcasters were under powered, but this is rediculous the way they delt with that. Who needs a wizard or a cleric? I can do both![]()
But you wil do neither, as well as the pure Wizard and pure Cleric can manage. Look at what an offensive spellcaster needs -- high DCs.
Where do high DC's come from? High attributes, for starters. However, a Mystic Theurge is going to be having to divide their level-up attribute increases between TWO spellcasting stats.
Further, at 20'th level (Cleric(5) / Wizard(5) / Theurgist (10), you'll only be a 15th level caster in each "sort" of magic; that's 8th level spells.
To cast that level of spell, you need to have started with a 15 and 16 in your two spellcasting attributes. IOW, either you got a nice set of attributes, or, you have poor scores elsewhere.
Lastly, consider: it's a Prestige class ... all it gets, all it gets, is dual spellcasting progression. Compare to the Archmage (FRCS), the Loremaster (DMG), the Elemental Savant (T&B), the Contemplative (DotF). They all get spellcasting progression and something else.
I thought the true necromancer dealt with this the right way. They were able to add their levels together to get spells, rather than all of both.
~~Brandon
Actually, you're wrong.
True NEcromancer gets +1 spellcasting level per True Necromancer level, granted. But you have to choose which (cleric or wizard) gets the bonus spellcasting level.
For Necromancy school spells and Death domain spells, only, the True NEcromancer's caster level (not spells per day, not what level of spellc an be cast, just caster level), is the sum of all their levels.
The example T&B gives is a Cleric(5)/Wizard(5)/True Necromancer(2) -- who chose to boost their Wizard spellcsting with both True NEcromancer levels.
In that example, they specify that cleric spells are cast as a 5th level cleric, wizard spells as a 7th level wizard, but necromancy-school or death-domain spells are cast with a caster level of 12.
Cast, not prepared. It'll help you with SR checks, and against dispel checks, and for determining damage dice or duration.
Further, the True Necromancer still gets other powers. Zone of Desecration and Major Desecration as supernatural abilities; Create Undead, Create Greater Undead, and Energy Drain as spell-like powers; the ability to rebuke undead (which stacks with their cleric levels, of course).
Consider, OTOH, a Cleric(5)/Wizard(5)/Theurgist(2). They cast and prepare Cleric spells at 7th level, Wizard spells at 7th level, and all non-spellcastign abilities of both classes are based on 5th-level members of said classes.
And that's it.
I don't see True NEcromancer comparing unfavorably to the Mystic Theurgist; if you want to be a Cleric/Wizard who is good at necromancy, you play a True Necromancer.
If you want to be a Cleric/Wizard who is a good magical generalist, however, you play a Mystic Theurgist.
...
On the topic of Epci progression -- I woudl sy, the Theurgist gets a bonus feat only every ... say, 8th or 10th epic level, but, still benefits from full dual progression.