coyote6
Adventurer
You'd have to be 6th level to qualify (Wiz3/Clr3, for example); at 16th level, as a Wiz3/Clr3/Mystic Theurge10, you'd cast spells as a Wiz13 and Clr13. But you'd have the other class abilities (undead turning, bonus feats, familiar, etc.) of a 3rd level character, and a base attack & hp only slightly better than a wizard (i.e., slightly better than the worst in the game). And you're spellcasting ability would be 3 levels worse than your pure wizard & pure cleric pals.
At 20th level, as a Wiz5/Clr5/MT10, you'd have the spellcasting ability of a Wiz15 & Clr15 -- and be lagging 5 levels behind your pure caster pals. You could also be a Wiz7/Clr3/MT10 (or switch the Wiz & Clr levels), and then be Wiz17 & Clr13 in spellcasting -- which looks like a much smaller loss of power, since you'll still get a 9th level spell or two a day. You trade in 3 feats, 13 levels worth of familiar abilities, one 7th, 2 8th, and 3 9th level spells per day, in return for the spellcasting ability of a 13th level cleric.
My first reaction is that it seems a bit too strong, especially (and mainly) for a non-even split character (the Wiz7/Clr3/MT10 case). However, I'd have to see it in play before I'd say for sure. I definitely like the basic idea -- making a cleric/wizard multiclass a viable combination at higher levels. As a straight cleric/wizard, you end up with 75% of the spellcasting ability, and other class abilities are nearly non-existent.
Maybe if the 3.5e wizard or cleric's special abilities are a little more interesting, it'll be alright -- after all, they'd then be losing more.
OTOH, I didn't have a problem with the Arcane Trickster.
At 20th level, as a Wiz5/Clr5/MT10, you'd have the spellcasting ability of a Wiz15 & Clr15 -- and be lagging 5 levels behind your pure caster pals. You could also be a Wiz7/Clr3/MT10 (or switch the Wiz & Clr levels), and then be Wiz17 & Clr13 in spellcasting -- which looks like a much smaller loss of power, since you'll still get a 9th level spell or two a day. You trade in 3 feats, 13 levels worth of familiar abilities, one 7th, 2 8th, and 3 9th level spells per day, in return for the spellcasting ability of a 13th level cleric.
My first reaction is that it seems a bit too strong, especially (and mainly) for a non-even split character (the Wiz7/Clr3/MT10 case). However, I'd have to see it in play before I'd say for sure. I definitely like the basic idea -- making a cleric/wizard multiclass a viable combination at higher levels. As a straight cleric/wizard, you end up with 75% of the spellcasting ability, and other class abilities are nearly non-existent.
Maybe if the 3.5e wizard or cleric's special abilities are a little more interesting, it'll be alright -- after all, they'd then be losing more.
OTOH, I didn't have a problem with the Arcane Trickster.
