Goddamnit. This is why heroes cannot have nice things. This was supposed to be good.Oath of Glory on the other hand is staggeringly bad, mechanically. Like wow. I am genuinely impressed by how bad they are. Their aura is +10ft movement? And it's not even an aura until 18th level? And then it has a 10ft radius? Was this designed by Scrooge McDuck? Did the designer personally have to pay $100 for each foot or movement and radius this ability had or something? They are literally not capable of doing what the lore-text describes until L18, and then only with a tiny number of people (5 abreast, including them). Also it only works if you're last in initiative. That is grade-A terrible design on every level. This really feels like someone totally unnecessarily nerfed the hell out of this.
I dunno if it's quite the worst Paladin subclass, but it's up there.
I took a quick look: When a mythic trait is active the monster can use a Legendary Action to take a Mythic Action. All of the monsters listed have the Mythic Trait activate at 0 hit points. I will look in more depth later.Sweet. I'm more excited about Theros than I have been about some other releases. Mostly because Greek-themed campaigns seem like they have some room to do different and cool things with a campaign. When you have a chance to browse through it I'd love to hear what you think of some of the rules for mythic creatures. We've had some spoilers, but not a lot of detail.
Just started looking, but the monster list is quite extensive. Notes on some typical D&D monsters in the Theros setting, plus a lot of new stat blocks and of course Mythic MonstersWhat are the monsters like?
Is the bestiary extensive.
That's been true for a while, just need to look at the right 3PP.but they're straight-up better-designed, something I never thought I'd say comparing a 5E WotC book and a 5E 3PP book.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.