Mythological Figures: Conan the Barbarian (5E)

WHAT IS BEST IN LIFE? Click here to find out! This week's Mythological Figure is one sure to generate a lot of discussion, as we delve into Conan the Barbabarian!



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If by some strange chance you are not already familiar with this wildly popular character my first recommendation is to check out any of the Conan the Barbarian films (starring Arnold Schwarzenegger), but there’s also a Conan RPG from Modiphius and a relatively recent Conan video game. I’m not going to summarize his history -- as far as I’m able to tell there are at least 13 different public domain works featuring Conan.

If you read this column for the context this just isn’t your week but for the stat junkies, behold!

Design Notes: Conan here is one of the most hotly contested character builds for fantasy RPGs. It’s opinions, @$$#%^&$, and Conan builds out here: everybody has one. At one point or another I ran across a rationale I thought was pretty good and made a comment in my working document about it. If you are the person who posted this on Facebook or elsewhere on EN World or wherever it is I saw it, thank you:

“First thing - no more than 1 level of Barbarian class. Barbarians from Hyboria aren't D&D Barbarians. You just need it to reflect that he was formidabble even without any armour. So Barbarian 1 and no more. Second thing - Ranger 1. Conan was good tracker and knew how to take care of himself in the wilderness, his favoured enemies should be humans and human-abomination hybrids. Third - Rouge 3 with Thief Roguish Archetype. He spent a lot of time as ordinary thief. Rest should go to Fighter with Champion as Martial Archetype as Conan was more interested in crushing his enemies (and seeing them driven before him) as quickly and effectively as possible.”

For his Challenge Rating I erred on the side of caution and rounded up to 9 because he’s got a ton of features, can leap like a monster, and has incredible mobility (and if you are going to cry fowl about needing a higher Strength or Constitution, drop Mobility and increase one or the other by +2).



Conan the Barbarian
Medium humanoid (human), neutral barbarian 1/ranger 1/rogue (thief) 3/fighter 11 (champion)

Armor Class
14 (hide)
Hit Points 118 (1d12+12d10+3d8+32)
Speed 40 ft.

[TABLE="class: grid, width: 475"]
[TR]
[TD]
STR
[/TD]
[TD]
DEX
[/TD]
[TD]
CON
[/TD]
[TD]
INT
[/TD]
[TD]
WIS
[/TD]
[TD]
CHA
[/TD]
[/TR]
[TR]
[TD]
18 (+4)​
[/TD]
[TD]
14 (+2)​
[/TD]
[TD]
14 (+2)​
[/TD]
[TD]
12 (+1)​
[/TD]
[TD]
13 (+1)​
[/TD]
[TD]
10 (+0)​
[/TD]
[/TR]
[/TABLE]

Saving Throws
Str +9, Con +7
Skills Athletics +14, Intimidation +5, Sleight of Hand +7, Stealth +12, Survival +6; disguise kit +5, thieves’ tools +5
Senses passive Perception 11
Languages Common, Thieves’ Cant
Challenge 9 (5,000 XP)

Background: Guttersnipe - Urban Knowledge. Conan and his allies (while outside of combat) move at double their normal speed when traveling between two locations in the same city.

Action Surge (1/Short Rest). Once on his turn, Conan can take an additional action on top of his regular action and a possible bonus action.

Cunning Action (1/Turn). Conan can take a bonus action to take the Dash, Disengage, Hide or Use Object action, Dexterity (Sleight of Hand) check, or to use thieves’ tools to disarm a trap or open a lock.

Favored Enemy. Conan has advantage on Wisdom (Survival) checks to track humans and human-abomination hybrids, as well as on Intelligence checks to recall information about them.

Feat: Mobile. Conan can Dash through difficult terrain without requiring additional movement. Whenever he makes an attack against a creature, he doesn’t provoke opportunity attacks from that creature until the end of his turn.

Feat: Power Attack. When Conan makes his first melee weapon attack in a turn, he can choose to take a -5 penalty to his melee weapon attack rolls in exchange for a +10 bonus to melee weapon damage. In addition, Conan can use a bonus action to make one melee weapon attack after he uses a melee weapon to reduce a creature to 0 hit points or scores a critical hit with it. Conan can only use this feature on his turn.

Fighting Style: Great Weapon Fighting. When Conan rolls a 1 or 2 on a damage die for an attack he makes with a melee weapon that he is wielding with two hands, he can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for Conan to gain this benefit.

Indomitable (1/Long Rest). Conan can reroll a saving throw that he fails but must use the new roll.

Natural Explorer: Mountains. When Conan makes an Intelligence or Wisdom check related to the forest, his proficiency bonus (+5) is doubled if he is using a skill that he’s proficient in. While traveling for an hour or more in his favored terrain, Conan gains the following benefits:

  • Difficult terrain doesn’t slow his group’s travel.
  • Conan’s group can’t become lost except by magical means.
  • Even when he is engaged in another activity while traveling (such as foraging, navigating, or tracking), Conan remains alert to danger.
  • If Conan is traveling alone, he can move stealthily at a normal pace.
  • When he forages, Conan finds twice as much food as he normally would.
  • While tracking other creatures, Conan also learns their exact number, their sizes, and how long ago they passed through the area.

Rage (2/Long Rest). On his turn, Conan can enter a rage as a bonus action. His rage lasts for 1 minute, ending early if he is knocked unconscious or if his turn ends and he hasn’t either attacked a hostile creature since his last turn or taken damage since then. Conan can also end his rage on his turn as a bonus action. While raging, he gains the following benefits.

  • Conan has advantage on Strength checks and Strength saving throws.
  • When Conan makes a melee weapon attack using Strength, he deals 2 extra damage.
  • Conan has resistance to bludgeoning, piercing, and slashing damage.

Remarkable Athlete. Conan adds +2 to any Strength, Dexterity, or Constitution check he makes that doesn’t already use his proficiency bonus. In addition, when he makes a running long jump, the distance he can cover increases by 4 feet.

Second-Story Work. Climbing does not cost Conan extra movement. When he makes a running jump, the distance he covers increases by 2 feet (with Remarkable Athlete, 6 feet).

Second Wind (1/Short Rest). On his turn, Conan can use a bonus action to regain 1d10+11 hit points.

Sneak Attack (1/Turn). Conan deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Conan that isn’t incapacitated and Conan doesn’t have disadvantage on the attack roll.


ACTIONS

Multiattack. Conan attacks three times.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Dagger (4). Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.
 

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Mike Myler

Mike Myler

Why should we assume that the 5th edition Barbarian was built to simulate Conan?
Because it's blindingly obvious from looking at it. And because they would have been fools not to. Publishing a "barbarian" that couldn't emulate the iconic barbarian would be like publishing a ranger that couldn't emulate Aragorn... wait, bad example. :p
 

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Why should we assume that the 5th edition Barbarian was built to simulate Conan? The 1e Barbarian was designed to help simulate Conan, but it had not rage ability. The 4e Fighter was, specifically, stated by Mearls to have been based upon Conan and was not built around a rage ability as was the 4e Barbarian.

By "originally built" I meant the 1E barbarian, which does not perfectly emulate Conan but sure nods in his direction, as you say. Of course, rage wasn't a thing back in 1E.
 

And I think your missing Robert E. Howard's point with the character.
<...>
Edit: not that you couldn't multiclass him. I sure did in my example. I just don't think it's accurate to say he trained to learn Rogue abilities.

What does "trained" mean?

If one means "learned the craft implied by the class" then I'd say Conan trained as a Rogue in his time as a thief, or at least he could have. He did it by doing it and largely self-trained, which is something many people do in real life all the time. I totally get that someone who has the general job of thief doesn't actually have to have Rogue levels. No argument from me there at all. Inevitably the system will push a character's build so a lot of the reason I like Rogue for him is because (a) he was a thief for a while in the stories and (b) the Rogue abilities really help boost up some of the things that he's clearly really good at in the fiction without having to jack his stats super high across the board.

In addition, he clearly studied things like languages and history, especially later on in his career around when he becomes King of Aquilonia. Most of his career he seems to be operating as a Fighter---pirate, leader of a Free Company, etc., all fit squarely in the Fighter idiom and in 5E one would simply take Fighter levels. It's possible to do these things and have other classes, but the path of least resistance IMO is Fighter for most of his levels, in terms of the abilities the character exhibits.
 

It's a red herring to argue about how he trained or what his profession was. The only valid argument is "In story X he did Y, and therefore I chose this build because it gives him ability Z." Invariably different builds will have different strengths, but that's really the only way to make a comparison.

For example, if I give him expertise in Athletics by choosing the Prodigy feat, and Jay gives him Expertise by giving him a level of Rogue, then I have an extra level to play with and Jay spends his Feat on Mobile. But Jay gives him another level of Rogue, giving him Cunning Action. That leaves me two extra levels to play with, and maybe that gets me to another ASI and I choose the Alert feat.

So the real comparison is not whether "it makes sense that" he does or does not have levels of rogue, but what are the comparative capabilities of the resulting builds?

No build is ever going to cover everything that we see in the original stories, and we're doing to disagree about which are the most important details, and which 5e abilities (in)sufficiently model them, but if we can boil it down to "I think Alert plus a few more HP is more important and you think Cunning Action plus the occasional Sneak Attack is more important" then at least we've gotten it down to the essence of the disagreement.
 

"I think Alert plus a few more HP is more important and you think Cunning Action plus the occasional Sneak Attack is more important" then at least we've gotten it down to the essence of the disagreement.

Thank you for putting this together. We are obviously nitpicking, but that is indeed the core of my argument.
 

This is the way I look at barbarian rage and Conan. If its not mentioned that Conan rages in every fight then barbarian rage doesn't fit.
 

This is the way I look at barbarian rage and Conan. If its not mentioned that Conan rages in every fight then barbarian rage doesn't fit.

Hmm. I've played my fair share of Barbarians over the last 4 years, and I've had plenty of fights where I didn't Rage. Particularly at low levels where just a 3rd fight in a day was more than I had Rages for.

I think the evidence TheCosmicKid provided from Phoenix in the Sword alone more than justifies 5e rage for a Conan like character.
 

This is the way I look at barbarian rage and Conan. If its not mentioned that Conan rages in every fight then barbarian rage doesn't fit.

I find that to be a strange comment.

Regardless of what happens at particular tables and other metagame analyses, why would a barbarian go into a rage in every fight? Wouldn't it be better roleplaying to only go into a rage when appropriate? (And maybe not always on the very first round...?)
 

With his back to the wall he faced the closing ring for a flashing instant, then leaped into the thick of them. He was no defensive fighter; even in the teeth of overwhelming odds he always carried the war to the enemy. Any other man would have already died there, and Conan himself did not hope to survive, but he did ferociously wish to inflict as much damage as he could before he fell. His barbaric soul was ablaze, and the chants of old heroes were singing in his ears.

[...]

Conan put his back against the wall and lifted his ax. He stood like an image of the unconquerable primordial—legs braced far apart, head thrust forward, one hand clutching the wall for support, the other gripping the ax on high, with the great corded muscles standing out in iron ridges, and his features frozen in a death snarl of fury—his eyes blazing terribly through the mist of blood which veiled them. The men faltered—wild, criminal and dissolute though they were, yet they came of a breed men called civilized, with a civilized background; here was the barbarian—the natural killer. They shrank back—the dying tiger could still deal death.

[...]

But the horror that paralyzed and destroyed Ascalante roused in the Cimmerian a frenzied fury akin to madness. With a volcanic wrench of his whole body he plunged backward, heedless of the agony of his torn arm, dragging the monster bodily with him. And his outflung hand struck something his dazed fighting-brain recognized as the hilt of his broken sword. Instinctively he gripped it and struck with all the power of nerve and thew, as a man stabs with a dagger. The broken blade sank deep and Conan's arm was released as the abhorrent mouth gaped as in agony. The king was hurled violently aside, and lifting himself on one hand he saw, as one mazed, the terrible convulsions of the monster from which thick blood was gushing through the great wound his broken blade had torn. And as he watched, its struggles ceased and it lay jerking spasmodically, staring upward with its grisly dead eyes. Conan blinked and shook the blood from his own eyes; it seemed to him that the thing was melting and disintegrating into a slimy unstable mass.




People can read the same words and have different interpretations.

The first example does fit well with a rage like effect.
The second example sounds more like a successful intimidation check.
The third example sounds more like a fear/horror effect causing fight or flight from the creature and Conan of course did fight.



Edited this because I had mixed up the first and second examples.
 
Last edited by a moderator:

I find that to be a strange comment.

Regardless of what happens at particular tables and other metagame analyses, why would a barbarian go into a rage in every fight? Wouldn't it be better roleplaying to only go into a rage when appropriate? (And maybe not always on the very first round...?)

I have thought about Rage as a Reaction triggered on being hit instead of a Bonus Action. I think it fits better thematically, but you could potentially miss out on it's advantages on your first turn in combat, potentially more, especially if you are level 7+ and have advantage on initiative.
 

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