Mythological Figures: Conan the Barbarian (5E)

WHAT IS BEST IN LIFE? Click here to find out! This week's Mythological Figure is one sure to generate a lot of discussion, as we delve into Conan the Barbabarian!



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If by some strange chance you are not already familiar with this wildly popular character my first recommendation is to check out any of the Conan the Barbarian films (starring Arnold Schwarzenegger), but there’s also a Conan RPG from Modiphius and a relatively recent Conan video game. I’m not going to summarize his history -- as far as I’m able to tell there are at least 13 different public domain works featuring Conan.

If you read this column for the context this just isn’t your week but for the stat junkies, behold!

Design Notes: Conan here is one of the most hotly contested character builds for fantasy RPGs. It’s opinions, @$$#%^&$, and Conan builds out here: everybody has one. At one point or another I ran across a rationale I thought was pretty good and made a comment in my working document about it. If you are the person who posted this on Facebook or elsewhere on EN World or wherever it is I saw it, thank you:

“First thing - no more than 1 level of Barbarian class. Barbarians from Hyboria aren't D&D Barbarians. You just need it to reflect that he was formidabble even without any armour. So Barbarian 1 and no more. Second thing - Ranger 1. Conan was good tracker and knew how to take care of himself in the wilderness, his favoured enemies should be humans and human-abomination hybrids. Third - Rouge 3 with Thief Roguish Archetype. He spent a lot of time as ordinary thief. Rest should go to Fighter with Champion as Martial Archetype as Conan was more interested in crushing his enemies (and seeing them driven before him) as quickly and effectively as possible.”

For his Challenge Rating I erred on the side of caution and rounded up to 9 because he’s got a ton of features, can leap like a monster, and has incredible mobility (and if you are going to cry fowl about needing a higher Strength or Constitution, drop Mobility and increase one or the other by +2).



Conan the Barbarian
Medium humanoid (human), neutral barbarian 1/ranger 1/rogue (thief) 3/fighter 11 (champion)

Armor Class
14 (hide)
Hit Points 118 (1d12+12d10+3d8+32)
Speed 40 ft.

[TABLE="class: grid, width: 475"]
[TR]
[TD]
STR
[/TD]
[TD]
DEX
[/TD]
[TD]
CON
[/TD]
[TD]
INT
[/TD]
[TD]
WIS
[/TD]
[TD]
CHA
[/TD]
[/TR]
[TR]
[TD]
18 (+4)​
[/TD]
[TD]
14 (+2)​
[/TD]
[TD]
14 (+2)​
[/TD]
[TD]
12 (+1)​
[/TD]
[TD]
13 (+1)​
[/TD]
[TD]
10 (+0)​
[/TD]
[/TR]
[/TABLE]

Saving Throws
Str +9, Con +7
Skills Athletics +14, Intimidation +5, Sleight of Hand +7, Stealth +12, Survival +6; disguise kit +5, thieves’ tools +5
Senses passive Perception 11
Languages Common, Thieves’ Cant
Challenge 9 (5,000 XP)

Background: Guttersnipe - Urban Knowledge. Conan and his allies (while outside of combat) move at double their normal speed when traveling between two locations in the same city.

Action Surge (1/Short Rest). Once on his turn, Conan can take an additional action on top of his regular action and a possible bonus action.

Cunning Action (1/Turn). Conan can take a bonus action to take the Dash, Disengage, Hide or Use Object action, Dexterity (Sleight of Hand) check, or to use thieves’ tools to disarm a trap or open a lock.

Favored Enemy. Conan has advantage on Wisdom (Survival) checks to track humans and human-abomination hybrids, as well as on Intelligence checks to recall information about them.

Feat: Mobile. Conan can Dash through difficult terrain without requiring additional movement. Whenever he makes an attack against a creature, he doesn’t provoke opportunity attacks from that creature until the end of his turn.

Feat: Power Attack. When Conan makes his first melee weapon attack in a turn, he can choose to take a -5 penalty to his melee weapon attack rolls in exchange for a +10 bonus to melee weapon damage. In addition, Conan can use a bonus action to make one melee weapon attack after he uses a melee weapon to reduce a creature to 0 hit points or scores a critical hit with it. Conan can only use this feature on his turn.

Fighting Style: Great Weapon Fighting. When Conan rolls a 1 or 2 on a damage die for an attack he makes with a melee weapon that he is wielding with two hands, he can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for Conan to gain this benefit.

Indomitable (1/Long Rest). Conan can reroll a saving throw that he fails but must use the new roll.

Natural Explorer: Mountains. When Conan makes an Intelligence or Wisdom check related to the forest, his proficiency bonus (+5) is doubled if he is using a skill that he’s proficient in. While traveling for an hour or more in his favored terrain, Conan gains the following benefits:

  • Difficult terrain doesn’t slow his group’s travel.
  • Conan’s group can’t become lost except by magical means.
  • Even when he is engaged in another activity while traveling (such as foraging, navigating, or tracking), Conan remains alert to danger.
  • If Conan is traveling alone, he can move stealthily at a normal pace.
  • When he forages, Conan finds twice as much food as he normally would.
  • While tracking other creatures, Conan also learns their exact number, their sizes, and how long ago they passed through the area.

Rage (2/Long Rest). On his turn, Conan can enter a rage as a bonus action. His rage lasts for 1 minute, ending early if he is knocked unconscious or if his turn ends and he hasn’t either attacked a hostile creature since his last turn or taken damage since then. Conan can also end his rage on his turn as a bonus action. While raging, he gains the following benefits.

  • Conan has advantage on Strength checks and Strength saving throws.
  • When Conan makes a melee weapon attack using Strength, he deals 2 extra damage.
  • Conan has resistance to bludgeoning, piercing, and slashing damage.

Remarkable Athlete. Conan adds +2 to any Strength, Dexterity, or Constitution check he makes that doesn’t already use his proficiency bonus. In addition, when he makes a running long jump, the distance he can cover increases by 4 feet.

Second-Story Work. Climbing does not cost Conan extra movement. When he makes a running jump, the distance he covers increases by 2 feet (with Remarkable Athlete, 6 feet).

Second Wind (1/Short Rest). On his turn, Conan can use a bonus action to regain 1d10+11 hit points.

Sneak Attack (1/Turn). Conan deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Conan that isn’t incapacitated and Conan doesn’t have disadvantage on the attack roll.


ACTIONS

Multiattack. Conan attacks three times.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Dagger (4). Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.
 

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Mike Myler

Mike Myler

And I guess I think the "he absoultely must be single classed!" crowd are simply missing the character. I agree that not all "barbarian culture" characters need to be barbarian class and everyone who steals for a living needs to be a rogue, but so what? What's the win to limiting a Conan build to one class? He's had a lot of different training and experiences, and explicitly sought those out and studied the craft carefully. That feels like multiclass to me, which allows getting his core competencies without making any really notable variations from the the rules except for a few small switches here and there.

Oh, I'm not at all arguing he must be single classed! I think he should be whatever class(es) get him the combination of abilities that most effectively enable him to do what he does in the stories. I don't care if the answer is a re-fluffed Paladin/Druid/Sorcerer, or a single-classed Cleric. Whatever. It's just labels.

I'm not even actually completely opposed to there being rogue levels in there, although doing so comes with some trade-offs. It's just the "he very clearly worked as a thief for a while, so he must have some rogue levels" that I think is just...wrong.
 

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Oh, I'm not at all arguing he must be single classed! <...> I'm not even actually completely opposed to there being rogue levels in there, although doing so comes with some trade-offs. It's just the "he very clearly worked as a thief for a while, so he must have some rogue levels" that I think is just...wrong.
Fair enough. I don't recall arguing that he must have rogue levels because of his time as a thief.. Maybe someone else did? Not super important. The class matches his abilities particularly well and the fiction both. My preferred build is Barbarian 2/Rogue (Scout) 4/Fighter (Champion) 8. This puts him pretty well capable of the deeds listed in his prime, such as potentially being able to defeat Belit's pirates, but only with some good thinking, and gives him a good mix of abilities without totally maxing out his level. He'd still need pretty high stats, but with Expertise in Perception he'd be able to be uncannily perceptive without being totally jacked in Wisdom.
 

Personally I would use whatever method best reflects the character and I can't get rage and action surge without multiclassing, so for me: Conan has to at least multiclass fighter/barbarian

Absolutely and some Rogue gives him great mobility, amazing Athletics, and an ability to be uncannily Perceptive without having to have a jacked Wisdom. Conan's Wisdom is OK, but it's not crazy like his Strength, which is clearly a 20 as he's stronger than anyone he meets, in general.

Just for kicks, I tried a point buy AL-legal build of Conan at 14th level and he'd actually be pretty decent, maybe missing a bit in the social department but the general spirit of the character worked out.
 

The hunt... When it ends, you can use your reaction to enter a rage without expending another use of the feature.

That's a bit too good.

If you do, the first hit you score against a surprised creature during the rage is a critical hit.

When you gain this feature, you also gain an additional use of rage.

Stronger than Steel
By 6th level, you have learned to rely only on your own strength, and to treat your gear as expendable. When you hit a creature with a melee weapon attack, you can strike with such force that you shatter the weapon. Roll two additional weapon damage dice (four if the attack is a critical hit) and add them to the damage.

I think you should restrict this to the bigger weapons, otherwise you're going to see a lot of abuse with daggers and the like.

Barbaric Prowess
Your many talents have been honed through constant exercise. Starting at 6th level, whenever you add your proficiency bonus to an ability check, increase that bonus by half.

Make it +1, with an increase to +2 later. Or how about reversing it and riffing off the Bard's Jack of All Trades and allowing the Barbarian to add half her bonus to non-proficient rolls?

Cornered Beast
As the situation grows more desperate, your will to survive only grows fiercer. Starting at 10th level, If you currently have half your hit point maximum or less, add half your proficiency bonus to all saving throws, or increase your proficiency bonus by half if you are already adding it to the save. If you have 1 hit point or less, instead add your whole proficiency bonus, or double your proficiency bonus if you are already adding it.

You benefit from this feature even if you are unconscious, and can add its bonus to death saving throws.

That makes it next to impossible to kill a high-level barbarian. KISS and use Advantage instead.

Survival of the Fittest
By 14th level, you have proven yourself a match for all that the harsh world could throw at you---it has only made you stronger. When you suffer a critical hit from a hostile creature, or avert such a critical hit with your Stronger than Steel feature, your hit point maximum increases by 1. This increase is cumulative, up to a maximum of your Constitution bonus x half your level.

That's too complex. Just make the extra HP fully permanent up to the limit of the character's HD.
 

The Gandalf example is a perfect illustration of the limits of trying to model every fictional hero using a game system. I vastly prefer the approach taken in The One Ring, in which powerful NPCs aren't statted out. Instead they have a few key abilities defined, and otherwise it's up to the GM to narrate their power.
 

TheCosmicKid has me blocked, but Stronger Than Steel is maybe the coolest ability I've seen in a long time.
 

I’m all for alternate subclasses but feel it should be it’s own thread.

This thread is to stat Conan with raw, not to create new tools to do the job.
 

I’m all for alternate subclasses but feel it should be it’s own thread.

This thread is to stat Conan with raw, not to create new tools to do the job.

If thread drift (not to mention outright thread hijacking) were banned, Enworld would be a mere shadow of its current self. Any thread over three pages becomes either an argument about metagaming or a pissing match between amateur pedants...I mean historians.
 

I largely agree, though Barbarian was clearly originally built to simulate Conan :(
Why should we assume that the 5th edition Barbarian was built to simulate Conan? The 1e Barbarian was designed to help simulate Conan, but it had not rage ability. The 4e Fighter was, specifically, stated by Mearls to have been based upon Conan and was not built around a rage ability as was the 4e Barbarian.
 

And I guess I think the "he absoultely must be single classed!" crowd are simply missing the character. I agree that not all "barbarian culture" characters need to be barbarian class and everyone who steals for a living needs to be a rogue, but so what? What's the win to limiting a Conan build to one class? He's had a lot of different training and experiences, and explicitly sought those out and studied the craft carefully. That feels like multiclass to me, which allows getting his core competencies without making any really notable variations from the the rules except for a few small switches here and there.

And I think your missing Robert E. Howard's point with the character.

He didn't have all sorts of training, yet he still had all sorts of competencies all stemming from being raised in a brutal land and culture where you had to be peak human to survive.

He didn't have to learn how to be sneaky yo be a successful thief, he already knew that from stalking game, and being stalked by predators in Cimmeria. He didn't learn how to be a professional strangler, he could already Snap a Bullocks neck with his bare hands before he was considered a man. He didn't have to learn any of the skills of Piracy or even how to lead mercenaries, because his Competence at warfare was obvious to all who would follow him.

All he learned was how to navigate through the nuances of civilization. Languages, reading and writing, sciences, and most importantly when to actively Barbarian his way out of them and when not too.

Howard's Conan (and Kull for that matter) is a statement that not only it's better to be a wildman that a civilized man in the wild, but also in civilization since being civilized inherently teaches reliance on things that are impermanent.

Edit: not that you couldn't multiclass him. I sure did in my example. I just don't think it's accurate to say he trained to learn Rogue abilities.
 

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