NE vs. N (FFA): Very Young Tarterian Dragon vs. Adult Ethereal Dragon


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OOC: AP English was torture. I was lucky to get a 3 on the test.

The arrow flies by the jelly. (Rolled 6)

Round 131:

The jelly moves to 115N0E10Z and hits the shadar-kai for 1 plus 1 electricity. He has 8 hp left.
 


Dropping his bow to the ground, the dark fey whips a wickedly spiked chain off of a hook on his belt and swings it into the ooze.

Spiked chain at +4.
 

The chain misses. (Rolled 10)

Round 132: The jelly's tendrils hit again for 1 plus 1 electricity damage. The shadar-kai has 6 hp left.

Time compress?
 


The shadar-kai hits with the chain (rolled 18, 60% on miss chance) for 3 points of damage. The jelly has 25 HP remaining.

Round 133: The jelly hits for 1 + 1 electricity. The shadar-kai has 4 HP left.
The shadar-kai hits again (19) for 7. The jelly has 18 HP remaining.
Round 134: The jelly hits for 1+6 electricity. The shadar-kai is dying. The jelly is still at 115N0E10Z, and has 18 HP remaining.

Next in round 134 for Neutral Evil is a troglodyte zombie (Monster Manual).
 

A tall, wiry humanoid with the head of a lizard shuffles into the arena at 110N0E and scans the area with a vacant stare. Its skin is a patchwork of brown, black, and gray, and chunks of rotting matter continually drip from its body onto the dusty arena floor. However, its structure is still mostly intact - save for a gaping hole straight through the center of its chest. It grips a moldy javelin in one decaying claw and drags a massive, knotted club in the other. Its reptillian skull locks onto the airjelly and the zombie emits a howling moan, then tosses the javelin with much more precision that would be expected from a corpse. Still, it's not much.
 

OOC: 5 foot steps are move actions for zombies, so he can throw the javelin next round.

Round 135:

The jelly moves to 110N0E10Z and hits the zombie for 2 electricity. It has 27 hp left.

The zombie throws the javelin. The jelly hits with the AoO for 6 electricity. The zombie hits for 6 points of damage! The zombie has 21 hp left, the jelly has 12 hp left.

Round 136: The jelly hits for 4 electricity. The zombie has 17 hp left.

OOC: The zombie can try to retrieve the javelin stuck in the jelly's body with a disarm attempt. I'll give you the choice of it causing damage if it is yanked back out or getting a +4 on the attempt due to a loosely secured item.
 
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