NE vs. N (FFA): Very Young Tarterian Dragon vs. Adult Ethereal Dragon

The zombie goes for the javelin and the jelly takes an AoO. It misses!

He fails to grab the weapon. (Rolled 19 vs. 27 Disarm)

Round 137:

The jelly hits for 5 electricity. The zombie has 12 hp left.

The zombie tries again. The jelly misses the AoO again!

The javelin is yanked out of the air jelly! (Rolled 20 vs. 17 Disarm) 5 points of damage! The jelly has 7 hp left.

Round 138:

The jelly hits for 3 electricity. The zombie has 9 hp left.

The zombie throws the javelin again. The jelly misses the AoO. The javelin hits for 6! The jelly has 1 hp left.

Round 139:

The jelly misses.

The zombie goes for the javelin again. The jelly misses the AoO! The zombie grabs and pulls! (Rolled 23 vs. 17 Disarm) 6 points of damage! The jelly drops to the ground dying!

Round 140: The jelly is defeated! The NE crowd goes wild!

A nine foot long snake 'runs' to 110N40E.

The zombie goes next in round 140. It is at 110N0E and has 9 hp left.
 

log in or register to remove this ad

Finally...

The troglodyte stares at the snake for a moment and blinks once, slowly. It appears almost contemplative, if such an expression is possible for an animate corpse. Finally, however, the zombie looses a loud, hissing groan and hefts its massive club above its putrid head.

If it's possible for the zombie to combine "drawing" its greatclub with its "charge," then it goes in to attack the snake. Otherwise, it'll have to stand there...like a zombie.
 

OOC: Drawing weapons can only be combined with the move action, not full-round actions involving movement like a charge.

The zombie drops his javelin and pulls out his club.

Round 141:

The snake charges to 110N5E and misses.

The snake's momentum carries it into the zombie's club. (Rolled 14) 4 points of damage! The snake has 9 hp left.

Round 142: The snake bites for 3. The zombie ignores the poison and hits for 9! The zombie has 6 hp, the snake is disabled!

Round 143: The snake bites for 4 with its dying blow!

The zombie has 2 hp and is at 110N0E. It can do something in round 143 before the next opponent arrives.
 

The zombie's putrid grip tightens on the club as it awaits further prey.

Readying an action to bash anything that closes within range.
 

Round 144:

In a tremendous burst of speed that a zombie could never comprehend even if it could think, a cheetah charges to 110N5E.

The zombie swings his club and misses. (Rolled 11)

The cheetah bites the zombie! (Rolled 16+2 for charge) 7 points of damage! The zombie is destroyed!

Next up for NE: a vargouille. (MM) It goes next in round 144.
 

A rhythmic flapping sound heralds the entrance of the next combatant. Carried aloft by two bat-like wings, the creature seems to consist of little beyond a large, scaly head trailed by dozens of rubbery tentacles. A large, frilled crest runs down the center of the cranium, directly between the wings. Great orbs of glowing green stare out from widely-spaced eye sockets on either side of the creature's head. As it's leathery wings propel it into the arena, it opens its elongated snout and emits a piercing scream.

Moving to 100N10E20Z and using Shriek attack.

The cheetah stares up at the vargouille, a look of utter terror possessing its feline features. The expression passes quickly, however, and is immediately replaced by one of anger. The large cat bears its sharp teeth at the flying head and leaps towards it.

Spoke with PJSlavner via AIM. The cheetah made the Will save with a roll of 19, and then attempted to attack the vargouille.

At the sight of the cheetah's chompers, the vargouille looses another shriek and flaps further out of reach.

Shriek attack (doesn't really matter), then flying up to 100N10E50Z.
 


The vargouille flaps around some more.

I'm relatively certain that it won't be able to defeat the cheetah, so it's going to pursue a draw.
 

A draw is declared in round 148. Neutral is first in round 149.

Round 149: A pig with nasty-looking tusks trots into the arena to 60N40E, snorting loudly and pawing the ground.

Next for Neutral Evil is an orpsu.
 
Last edited:

Oookay...canoe trip, sorry.

Neutral Evil's next combatant floats in from the western side of the arena amidst cheerful cries of "Jaws! Jaws!" from the stands. This creature is a small, hairless flying beast equipped with four curving, bony projections and a writhing, ratlike tail.” Jaws has a mottled, scaly hide of a dark purple hue and sports a head very similar to that of a lizard, minus the lower jaw. Two rows of sharp teeth protrude from the base of the orpsu's reptillian skull, and she stares at the boar through large, catlike eyes. Leathery membranes stretch between each pair of the spike-tipped horns; Jaws uses these winglike structures to control her flight as she drifts through the air, propelled along by the motions of its long tail.

Angling her odd body upwards, Jaws waves her tail frantically, pushing herself away from the ground and out of her porcine foe's reach. As she rises, she meets gazes with the boar, and her eyes glow ever-so-slightly.

Entering at 60N0E, flying up to 60N10E10Z, leveling off and continuing to 60N20E10Z, then using the paralyze supernatural ability on the boar (Will DC 11).
 

Remove ads

Top