NE vs. N (FFA): Very Young Tarterian Dragon vs. Adult Ethereal Dragon

The boar swipes air with its readied tusk (rolled natural 1).
Jaws hits with horn (rolled 20+1=21 for HG) for 3 points of damage. The boar is at 16 HP. The boar hits with AoO as Jaws flies by (rolled 21) for 5 points of damage. Jaws has 4 HP remaining.

Round 155: The boar bleeds for 1, and is down to 15 HP. It trots to right under wherever Jaws ended up. Where was that, by the way?
 

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We'll just have her end up at 15N40E10Z. The orpsu dives towards the ground, pulling up at the last moment and bringing one of her bony protrusions raking across the boar's top. Jaws ends this turn at 10N40E10Z, facing north.
 

The boar misses with its readied attack. Jaws misses as well (rolled 4+1=5 for HG).
The boar hits with its AoO, dealing 6. Jaws falls and is at -6 HP.

Round 156: The boar bleeds down to 14 HP, and gores Jaws to death. The boar is at 15N40E.

Next in round 156 for Neutral Evil is a juvenile grell (Lords of Madness). If you do not have that book, I will take the grell and you can have the boar.
 

A small creature whose body appears to consist primarily of a slimy, wrinkled brain hovers into the arena. It has no visible eyes; a large curving beak is the thing's only facial feature. Ten barbed, rubbery tentacles hang below its bulbous body. The grell floats effortlessly towards the boar and lashes at it with a single tentacle.

Charging to 10N40E and attacking the boar. Tentacle at +6 for 1d4-1 plus paralysis (DC 7).
 

The brain hits the boar (rolled 16+2=18 for charge) for 1 point of damage. The boar resists the paralysis (rolled 20 Fort save), despite his lowered Constitution.

Round 157: The boar bleeds down to 13 HP. It gores the brain (rolled 18) for 5. The brain has 4 HP remaining.
 

The grell issues a loud, angry hiss from its large beak, then becomes a whirling frenzy of barbs and tentacles, flailing all of its rubbery appendages at the boar.
 

The grell hits with six tentacles for 9 points of damage, but the boar is still moving (rolled 17 Fort save) with 6 HP.

Round 158: The boar misses (rolled 10) and bleeds down to 5 HP.
The grell hits seven times for 10 points of damage, but the boar is still moving, even though it is down to -5 HP.

Round 159: The boar misses (rolled 14) and bleeds down to -6 HP.
The grell hits with three tentacles for 4. The boar finally dies. The grell is at 10N40E5Z and has 4 HP remaining.

Round 160: A boar made out of Jello charges into the arena to 10N45E and slams into the grell (rolled 21+2=23 for charge) for 11 points of damage. The grell is dying.

Next in round 160 for Neutral Evil is a kuo-toa (Monster Manual).
 

A frog-like creature slinks into the arena from the eastern edge. It's a little shorter than a human, with a body covered in fine, silvery scales. Flaps of loose skin hang from its rounded form, giving it the appearance of being pudgy or bloated. The arms and legs are slender, almost willowy, ending in broad hands and flippery feet. It's bullet-shaped head has bulging, silver-black eyes and a wide mouth full of sharp teeth. It grips a harpoon tightly in one long-fingered hand, and a shiny shield is strapped to its right arm. With a soft growl, it lopes clumsily into the arena and jabs at the boar.
 

The kuo-toa is at 10N40E. Its charge attack is successful (natural 20, no crit), spearing for 4 points of damage. J-Boar has 37 HP remaining.
Round 161: The boar slams (rolled 17) for 9. K-t at 2 HP.
 


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