NE vs. N (FFA): Very Young Tarterian Dragon vs. Adult Ethereal Dragon

Kaa knows what you mean (rolled natural 1 Will save).

Stacy slashes Kaa (rolled 22) for 11 points of damage. Kaa has 18 HP remaining.

Round 426

Kaa cannot seem to penetrate Stacy's skin (rolled 22-1=21).

Stacy slashes Kaa again (rolled 15) for 14 points of damage. Kaa has 4 HP.

Round 427

Kaa bites (rolled 28-1=27) for 11-5=6 points of damage, then grabs on (27 vs. 22 grapple) and squeezes for an additional 14-5=9 points of damage. Stacy has 10 HP remaining. What next?
 

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What next? Stacy continues with the whatfor, that's what! Let's try some natural attacks though, not opposed grappling. That really doesn't seem to be the way to go. Stacy's smarter than the average half-golem.
 

Stacy punches Kaa (rolled 19-4=15) for 9 points of nonlethal damage. Kaa is unconscious, and is defeated. Stacy has 10 HP remaining and is at 60N10E.

Round 428

A huge, purple, five-headed lizard lumbers into the arena to 55N100E.
 
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Stacy runs to 60n90e. She's feeling a little perky after defeating the snaky-poo so handily. Can she slow the hydra up a little when she gets there?
 

Stacy cannot run, so she only gets to 60N70E.

Round 429

The lizard lumbers over to 55N90E and each head breathes out a cone of intense cold. Stacy does not dodge any of the blasts (best roll 16 Ref save), taking 50 points of cold damage.

Next for Neutral Evil in round 429 is a half-illithid lizardfolk (Fiend Folio).
 

Doc Connors slithers into the arena, coming to a stop at 65n 15e and trying to telepathically suggest to the big fella that they're distantly related, and would he mind just leaving the arena for a moment?

[failing that... ;-) ...ready a Mind Blast if it comes into range.
 


OOC: Success? That was unexpected....

Doc charges to 60n 50e; then he'll stand-in and full attack until the big lug either decides to run away in fear...or perhaps turns him into a illithid-sicle.
 

Round 431: Doc claws (rolled 12+2+2=16) the lizard fo 5 points of damage.
The lizard heals up to full HP.

Round 432: Doc claws once and slams with a tentacle once (worst hitting roll 12+2=14; best missing roll 9+2=11) for a total of 7 points of damage.
The lizard heals to full HP, then breathes five times at Doc. Doc avoids one blast partially (21 Ref save; best miss 15 Ref save), taking 47 points of cold damage.

The lizard is at 55N55E, and unharmed.

First in round 433 for Neutral Evil is the cute and cuddly (but nevertheless evil) brain in a jar (Libris Mortis). Hey, Gansk, this one is all yours.
 


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