Ah.
[sblock] Numbing Sphere
Pretty much like flaming sphere, but causes 1d6 cold and 1d4 Dex (reflex save DC 14 negates both). Last 1 round per level. The sphere can be destroyed; it has 10hp and DR 5/-. [/sblock] [sblock] Icegaunt
Medium Undead (cold) HD 10d12+3 (68 hp) Init +0 Spd 30
AC 17 (+7 nat); BAB +5, Grapple +10
Full attack slam +10 (1d6+7 plus 1d6 cold plus 1d4 Con drain)
Space 5, Reach 5
SA Con drain, create spawn, frost touch, spells
SQ darkvision 60ft, DR 10/magic, immunity to cold, undead traits, vul. to fire
Fort +3, Ref +3, Will +9
Str 20 Dex 11 Con - Int 11 Wis 14 Cha 12
Concentration +14, Hide +13, Move Silently +13, Spot +15
Cleave, Power Attack, Silent Spell, Toughness
Con Drain (Su) - DC 16 Fort or take 1d4 Con drain. "On each successful drain, the icegaunt gains 5 temp hp."
Spells: as 5th-level druid
0 - detect magic (2), guidance, light, resistance
1 - conjure ice beast, detect snares and pits, longstrider, obscuring mist
2 - chill metal, fog cloud, numbing sphere
3 - column of ice [/sblock]