D&D 5E Need an idea for a player.


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MarkB

Legend
A ranged-specialised Battlemaster Fighter would make for some good agility-based support with the right choice of maneuvers.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Few ideas:
  • Mastermind rogue + Healer feat
  • Dex-based battlemaster
  • Dex/Cha Celestial or Fey warlock
  • Dex/Wis Trickery cleric

I would make sure the player knows that the druid can mostly cover healing and buffs by themselves, so another support class may be redundant in a 2-players party.
 

College of Swords bard seem to match your player's description perfectly.
  • Dex based melee combat
  • Buffing and enchantment spells
Another option is a dex-based paladin.
  1. Play a gnome
  2. Duel wield rapiers
  3. Make all the world cry out in disgust
  4. Profit
1599282463587.png
 

I spontaneously thought about rogue (master mind). Being able to use help action as a bonus action is very efficient in a 2 person party. Being very good at skills also helps a lot. I would not worry too much about healing and might instead chose the chef feat from the recent unearthed arcana and most probably from the new tasha's book or alternatively the inspirational leader feat.

If you want it PHB only, I would still take rogue and opt for the thief subclass. And now I'd indeed chose the healer feat which could be used as a bonus action.
 

Draegn

Explorer
A human with genetic dwarfism. He does not know if he is a dwarf or human, he has only just escaped from the travelling carnival where a cruel half-orc made him perform acrobatic tricks.
 

keynup

Explorer
Got a query for anyone paying attention. I came across list of Warlock pacts and found one that seem great for a 2 player party

Pact of the Supporter
When you finish a short or long rest, you can designate one ally as your bonded ally. You can only have one bonded ally at a time using this feature. You may change your bonded ally when you finish a short or long rest. While you are within 1 mile of your bonded ally, you gain the following benefits:

  • When either your bonded ally or you are affected by a positive effect, the other receives the same benefits.
  • Your bonded ally counts as you for the purpose of triggering spells from you with a casting time of reaction.
  • You may use your bonus action to grant your bonded ally advantage on his next ability check or attack roll.
  • You can expend 10 minutes casting a ritual to teleport up to 30 feet from your bonded ally or you can perform the ritual to teleport him up to 30 feet of you.
  • As an action you can see through you bonded ally eyes and hear what he does. During this time,you are blind and deaf with regard to your own senses.
  • While your bonded ally is within 100 feet of you, you can telepathically communicate with him


It that 1st line that I'm not sure about.
Spell affects?
Non spell healing?
Bonus from a magical item?
Is it optional? (probably not to limit its power)
Thoughts overall?

EDIT: Found this further in the same site as an invocation.
Improved Bond
Prerequisite: Pact of the Supporter

While you are within 1 mile of your bonded ally, you gain the following benefit:

  • You may use your reaction to grant your bonded ally advantage on a single saving throw.
  • You can give your energies to you bonded ally, you can suffer damage equal to twice your charisma modifier+your warlock level and heal him the same amount.
  • When either your bonded ally or you suffer damage from attacks or spells, the other heals half the damage taken.
  • When you cast a spell or cantrip that targets yourself, you can instead target your bonded ally.
  • Your bonded ally also makes the extra damage from your cursed enemy by Hex or Hexblade curse.

Again, not all of makes sense on 1st glance.
 
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I also suggest rogue, either swashbuckler or mastermind (assuming he is taught how the help action works this is a HELL of a good support class for something simple). Another option if he's wanting to play caster is actually bard of valor or ranger. Just have him pick spells that are focused on healing and out of combat roles (with the ranger stuff like pass without trace, animal friendship, etc. are great for that), so in combat he can focus on just attacking and learning the basics.
 

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