Right. It's a game of suspending disbeliefs.Li Shenron said:D&D is not a game of believes.
And cheetos.
Right. It's a game of suspending disbeliefs.Li Shenron said:D&D is not a game of believes.
Massive Damage: If you ever sustain a single attack deals 50 points of damage or more and it doesn’t kill you outright, you must make a DC 15 Fortitude save. If this saving throw fails, you die regardless of your current hit points. If you take 50 points of damage or more from multiple attacks, no one of which dealt 50 or more points of damage itself, the massive damage rule does not apply.
Casting on the Defensive: Casting a spell while on the defensive does not provoke an attack of opportunity. It does, however, require a Concentration check (DC 15 + spell level) to pull off. Failure means that you lose the spell.
Piratecat said:It's not a case of unclear RAW, of course, it's a case of explaining it to the player.
I'd do so by saying, "I'm okay giving him a penalty (+2) if you want due to the massive damage, but if I do so I should be giving you guys a penalty as well then you get hit really hard. Is that what you want?
Whenever I explain things this way, I players usually change their minds.
Mistwell said:I think it is easiest to explain that hit point damage does not necessarily represent a physical wound. It's not like a high level character has more mass than a commoner. It's just that high level characters have more of a combination of things that lets them take more "damage". The things include mass, and luck, and ability to shrug off pain, and the ability to shift and take a blow in a less harmful way, and other stuff some of which is hard to precisely measure.
So if I have 100 hit points, and you hit me for 50 hit points of damage, you did physically damage me. But more importantly, you reduced my "luck", my ability to shrug off more pain, my ability to dodge and shift damage easily, and things like that. A lot of those other factors have no impact on my ability to cast a spell.