Herzog
Adventurer
I've got a character with Improved Shield Bash, and I'd like to use it as part of a full attack. However, with the standard TWF rules I get hit with a far too large penalty for it to be interesting.
The problem:
1. I only have a DEX of 10, so taking the TWF feat is not an option
2. I'm restricted to PHB, DMG Complete Arcane, Complete Divine, Complete Warrior and Complete Adventurer, so the Agile Shield Fighter from PHII is not an option.
My only option currently is to go with TWF from ranger, but since that would imply only using light armor, and considering my low DEX, I'm not sure that's a good option, and abandoning the whole thing might be a better idea.
However, I'm hoping someone here has an inspired idea how to reduce the TWF penalties using the source material given (and repeated here):
-Player Handbook
-Dungeon Master Guide
-Complete Arcane
-Complete Divine
-Complete Warrior
-Complete Adventurer
My current build is (please don't ask why...):
Race: Dwarf
Expert 2/Fighter 2/Spellthief 1/Ranger 1
Stats:
STR 16,
DEX 10,
CON 18,
INT 8,
WIS 12,
CHA 13
Feats:Weapon Focus (throwing axe), Nimble Fingers, Improved Shield Bash, Skill Focus (Blacksmithing), Improved Initiative
Skillranks: Appraise 1, Craft (Armorsmithing) 1, Craft (Blacksmithing) 6,
Craft(Carpentry) 5, Craft (Locksmithing) 1,
Craft(Weaponsmithing) 2, Disable Device 5, Handle Animal 1, Knowledge
(Dungeoneering) 1, Open Lock 4, Speak Language 1
Knowledge(Arcana) 4, Spell Craft 3
Bab 4 Fort 5 Ref 2 Will 5
I am in the process of moving my 'Expert' levels to 'Master' levels (from the 'War of the Lance' sourcebook), probably (re)gaining some skillpoints and getting a bonus feat.
I'm building towards Occult Slayer, and also plan to take the Mage Slayer feat and maybe even Pierce Magical Protection.
The game will probably stop after level 12, but on the off chance it goes on any suggestions beyond that are welcome too.
The problem:
1. I only have a DEX of 10, so taking the TWF feat is not an option
2. I'm restricted to PHB, DMG Complete Arcane, Complete Divine, Complete Warrior and Complete Adventurer, so the Agile Shield Fighter from PHII is not an option.
My only option currently is to go with TWF from ranger, but since that would imply only using light armor, and considering my low DEX, I'm not sure that's a good option, and abandoning the whole thing might be a better idea.
However, I'm hoping someone here has an inspired idea how to reduce the TWF penalties using the source material given (and repeated here):
-Player Handbook
-Dungeon Master Guide
-Complete Arcane
-Complete Divine
-Complete Warrior
-Complete Adventurer
My current build is (please don't ask why...):
Race: Dwarf
Expert 2/Fighter 2/Spellthief 1/Ranger 1
Stats:
STR 16,
DEX 10,
CON 18,
INT 8,
WIS 12,
CHA 13
Feats:Weapon Focus (throwing axe), Nimble Fingers, Improved Shield Bash, Skill Focus (Blacksmithing), Improved Initiative
Skillranks: Appraise 1, Craft (Armorsmithing) 1, Craft (Blacksmithing) 6,
Craft(Carpentry) 5, Craft (Locksmithing) 1,
Craft(Weaponsmithing) 2, Disable Device 5, Handle Animal 1, Knowledge
(Dungeoneering) 1, Open Lock 4, Speak Language 1
Knowledge(Arcana) 4, Spell Craft 3
Bab 4 Fort 5 Ref 2 Will 5
I am in the process of moving my 'Expert' levels to 'Master' levels (from the 'War of the Lance' sourcebook), probably (re)gaining some skillpoints and getting a bonus feat.
I'm building towards Occult Slayer, and also plan to take the Mage Slayer feat and maybe even Pierce Magical Protection.
The game will probably stop after level 12, but on the off chance it goes on any suggestions beyond that are welcome too.
Last edited: