TremorFang
First Post
I am in the process of creating an archetype for either the rogue or the fighter. I am trying to make it the equivalent to the comic book archers such as hawkeye or green arrow. Very much, focused on trick and utility shots, such as ricocheting an arrow off of a shield into an opposing character around the corner. Or moving a disarmed sword backwards along the ground with an arrow away from them.
Below I have just a quick sketchy write up, and I am not very experienced in creating archetypes so the wording and balance are most likely off. The write up is only for the rogue thus far, although fighter may be a better choice simply because they have easier access to archery feats.
Bowman [Rogue Version]
The bowman enjoys the meeting the challenge of making difficult trick shots. Whether it be ricocheting an arrow off of a shield into a hapless soldier or firing off two arrows at the same time and hitting both marks, the bowman eagerly awaits any challenge with excitement.
Picking Shots (EX):
At 1st level the bowman learns when and where to shoot an arrow. A bowman may add their Dexterity bonus to their damage instead of their Strength bonus when using a bow or crossbow weapon.
This ability replaces Trap finding.
Trick Shooting (EX):
At 2nd level the bowman may perform all of the following trick shots. The bowman must declare the trick shot before shooting.
Ricochet – The bowman may only ricochet an arrow against either smooth stone or steel surfaces in an attempt to hit a target within range. The bowman takes a -5 penalty to hit when attempting to hit a target through a ricochet.
Scoot Unattended Object – The bowman may make an attack roll against a tiny or smaller unattended object within range. A Tiny unattended object has an AC of 5, a Diminutive unattended object has an AC of 7, and a Fine unattended object has an AC of 11. On a hit, the bowman does not damage the object with the shot, but can move it up to 15 feet farther away from the shot’s origin. On a miss, they damage the object normally.
Double Shot – The bowman may make one attack role against 2 separate targets in front of the bowman that are within range. The bowman takes -5 to this attack role.
This ability replaces the 2nd-level rogue talent.
Utility Shooting (EX):
At 3rd level the bowman may choose one of the following combat maneuvers or actions.
Sunder – He can perform this action with a bow against any target within 30 feet, with a –4 penalty to his CMB.
Disarm – He can perform this action with a bow against any target within 30 feet, with a –4 penalty to his CMB.
Knock Prone – He can perform this action with a bow against any target within 30 feet, with a -4 penalty. If successful the target is knocked prone.
Knock Back – He can perform this action with a bow against any living target within 30 feet, with a -4 penalty. If successful the target is moved backwards 5 feet.
Slow Movement – He can perform this action with a bow against any living target within 30 feet. If successful the target is slowed to half their speed until your next round.
This ability replaces Trap Sense.
Some of this was taken from the gunslinger and their utility shots as well as a bit from the archer fighter archetype. I remember hearing about trick shots for archers such as knock prone and such, but I don't know where that is from and I wanted to present that in this archetype.
So what do you guys think? Any help on balancing, fixing or adding some fun things. Like somehow being able to alter the flight path of a missed arrow shot with another arrow. (probably just flavored re-roll thing.)
Also, how would I make this work for the fighter. It would seem they would get more benefits minus of course the other fighter abilities to balance it out. Mix it with the archer perhaps?
Again any help or suggestions would be greatly appreciated. Thanks.
Below I have just a quick sketchy write up, and I am not very experienced in creating archetypes so the wording and balance are most likely off. The write up is only for the rogue thus far, although fighter may be a better choice simply because they have easier access to archery feats.
Bowman [Rogue Version]
The bowman enjoys the meeting the challenge of making difficult trick shots. Whether it be ricocheting an arrow off of a shield into a hapless soldier or firing off two arrows at the same time and hitting both marks, the bowman eagerly awaits any challenge with excitement.
Picking Shots (EX):
At 1st level the bowman learns when and where to shoot an arrow. A bowman may add their Dexterity bonus to their damage instead of their Strength bonus when using a bow or crossbow weapon.
This ability replaces Trap finding.
Trick Shooting (EX):
At 2nd level the bowman may perform all of the following trick shots. The bowman must declare the trick shot before shooting.
Ricochet – The bowman may only ricochet an arrow against either smooth stone or steel surfaces in an attempt to hit a target within range. The bowman takes a -5 penalty to hit when attempting to hit a target through a ricochet.
Scoot Unattended Object – The bowman may make an attack roll against a tiny or smaller unattended object within range. A Tiny unattended object has an AC of 5, a Diminutive unattended object has an AC of 7, and a Fine unattended object has an AC of 11. On a hit, the bowman does not damage the object with the shot, but can move it up to 15 feet farther away from the shot’s origin. On a miss, they damage the object normally.
Double Shot – The bowman may make one attack role against 2 separate targets in front of the bowman that are within range. The bowman takes -5 to this attack role.
This ability replaces the 2nd-level rogue talent.
Utility Shooting (EX):
At 3rd level the bowman may choose one of the following combat maneuvers or actions.
Sunder – He can perform this action with a bow against any target within 30 feet, with a –4 penalty to his CMB.
Disarm – He can perform this action with a bow against any target within 30 feet, with a –4 penalty to his CMB.
Knock Prone – He can perform this action with a bow against any target within 30 feet, with a -4 penalty. If successful the target is knocked prone.
Knock Back – He can perform this action with a bow against any living target within 30 feet, with a -4 penalty. If successful the target is moved backwards 5 feet.
Slow Movement – He can perform this action with a bow against any living target within 30 feet. If successful the target is slowed to half their speed until your next round.
This ability replaces Trap Sense.
Some of this was taken from the gunslinger and their utility shots as well as a bit from the archer fighter archetype. I remember hearing about trick shots for archers such as knock prone and such, but I don't know where that is from and I wanted to present that in this archetype.
So what do you guys think? Any help on balancing, fixing or adding some fun things. Like somehow being able to alter the flight path of a missed arrow shot with another arrow. (probably just flavored re-roll thing.)
Also, how would I make this work for the fighter. It would seem they would get more benefits minus of course the other fighter abilities to balance it out. Mix it with the archer perhaps?
Again any help or suggestions would be greatly appreciated. Thanks.