Need Mecha

I agree with this and many other things you're saying...I just don't think combat mecha- especially anthropomorphic ones- are appropriate for a Fusion Age setting.

And I think this is where our disagreement is coming from. When I say Fusion Age, I am talking about a setting that takes place several centuries from now where the terraformation of planets like Mars and Venus is already nearing completion. At this point, we are not just talking about technology that exists in the modern day or near future; we are reaching into the realm past the foreseeable future. For one thing, advanced sci-fi materials that exceed the capabilities of modern ones aren't just a possibility, they are necessary to justify elements of the setting such as orbital elevators. Furthermore, garrowolf has already stated that there are fusion reactors the size of a large table in his setting, which makes it very easy for vehicles past a certain size to have on-board Fusion reactors.

By this point, it is even conceivable for there to be some kind of deflector shield technology (albeit not based on gravity manipulation). Alternatively, something like Phase Shift armor from Gundam SEED: a kind of advanced physical armor that uses electrical power in some way to make it highly resistant to damage from kinetic impacts.

For me, the Fusion Age exists in the grey area between the perfect realism of the modern day, and the "everything goes, forget the laws of physics" nature of far flung interstellar sci-fi (the Gravity Age and beyond).
 

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However, this whole thing does bring up a though. Garrowolf, while I asked about what weapons are in use in your setting, I didn't ask about stuff like shields, barriers, optical camouflage, holograms, or anything like that. What other kinds of military technology do you envision as being in use in your setting?

Well I am partially basing this on Ghost in the Shell Stand Alone Complex so I have Thermoptic Camo systems. They are going to be common on power armor and mechs and various other military vehicles.

Shields I am starting at the Gravitic Age at fairly low power. They will get steadily more powerful as the tech levels increase all the way up to Subspace Shields which will require Subspace weapons to even connect with their target. But no shields in the Fusion Age.

I do have an idea for a sort of half shield system. Basically have a powerful EM field in front of a ship to deflect some of the solar radiation as well as charged hull plates at the opposite charge. The idea is that it would charge incoming metals one polarity and then reduce the impact with the other. I'm not sure how realistic it is though.

Holograms will exist as entertainment but not good or solid enough to trick sensors. I was going to have a lot of ECM drones and EW in the game.

My goal is to be able to run Honorverse style combat in the Hyperspace Age.

I want the Fusion Age to be very Hard Science Fiction. The Acceleration ranges would be up to 10 gs. The Gravitic Age would introduce inertial compensators going up to nearly 100 gs. The Hyperspace Age would go up to 1000gs.

I was going to have lots of drones in this setting as well. Everything would have a little group drone with it. I was thinking about power armor with a few drones attached to it that can crawl off to scout ahead, can attach to your back and fire weapons at people sneaking up behind you, or function as a thrust pack in space and then crawl off and act as a comm relay when you are in an enemy ship. Maybe they could do field surgery on you as well.

I was thinking about mechs as often having two crew. One would be dealing with the vehicle itself. The other would be a cyberbrain in a socket riding as navigator controlling the indirect weapons and the support drones for that mech.

BTW there will be NO domed cities in my game. They are a rediculous idea made by people who could not imagine the kind of urban structures we live in even today. They thought that people would need a sky and trees to remain sane. We not need those things but we can easily create a skyline in a basement with good screens on the ceiling.

My problem with domed cities is that they are extremely difficult to build, difficult to maintain, easy to damage, and if damaged catastrophic for very little effort. I will have Arcologoes replacing that concept entirely. Basically much of any martian city would be underground to start with. Then you build Arcologies on the surface and connect them underground. If a window breaks then one room is messed up. You can add an airlock to the outside of that door and fix the room easily. If one section of a city dome goes then you have a city wide disaster.
 

While I don't necessarily agree with you about domes, I do think arcologies are a bit more likely.

So, in case I haven't mentioned them before in the other threads you've been posting trying to brainstorm about your campaign, you might want to check out David Wingrove's Chung Kuo novels, in which the arcologies provide significant political demarkations.
 

I like the stuff about drones. Most science fiction I have seen doesn't really do enough with robots and unmanned drones assisting soldiers, astronauts and the like. Considering what kinds of developments are being made in that field in the modern day, it always felt like an oversight to me.

As for the magnetic field defense, not necessarily a bad idea, but like charges repel, and opposite charges attract. You need to have the EM field charge the particles to the same charge as the charged hull plate. E&M isn't something I'm particularly good at though, so I can't appraise the idea past that. It might be good at protecting against early energy weapons that fire charged particles though.
 

The Chung Kuo books sound cool! I'm going to go find it.

If you have a logical reason about Domes that I haven't thought about then tell me! I think that they might occur in later tech levels but they wouldn't make sense at the Fusion Age. It always seemed to me to be something that looked good on an old science fiction novel cover but not something that a city with economic worries would bother with. Once you get into a higher tech level then Terraforming would replace that anyway. Now I could see some large greenhouses or the equivalent for a park but even then it wouldn't be that tall, maybe two or three stories and easy to get to.

Your right about EM. I should have not mixed that up about EM since I have taken classes on that.
 

Hey That reminds me. Does anyone want to help with my Nexus game? I need some help doing some of the vehicle and creature conversions. Also we can convert your campaigns to settings for the game as well. I want this to be a sort of universal system.
 

The Chung Kuo books sound cool! I'm going to go find it.

If you have a logical reason about Domes that I haven't thought about then tell me! I think that they might occur in later tech levels but they wouldn't make sense at the Fusion Age. It always seemed to me to be something that looked good on an old science fiction novel cover but not something that a city with economic worries would bother with. Once you get into a higher tech level then Terraforming would replace that anyway. Now I could see some large greenhouses or the equivalent for a park but even then it wouldn't be that tall, maybe two or three stories and easy to get to.

Domes would definitely be something used on planets where terraforming would be impractical or impossible, and would DEFINITELY be more common post-Fusion age. Still, they show up in both KSR & Bova's series, as I recall. Part of the reason is the efficiency of storing things within spheres and their inherent structural strength. They're usually used in conjunction with subterranean structures. And depending on what tech decisions you make, they're actually quite easy to construct. The ones you usually see in fiction these days are variants of geodesic domes, using high-tech materials. That construction style lets you build modularly, which also makes repairs easy and quick- essential when dealing with dangerous environments.

One of the nicer series I've seen that uses domes is Kristin Kathryn Rusch's Retrieval Artist books...but they're post-Fusion Age. A good read, though.
 
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Hey That reminds me. Does anyone want to help with my Nexus game? I need some help doing some of the vehicle and creature conversions. Also we can convert your campaigns to settings for the game as well. I want this to be a sort of universal system.

I'm always willing to help.

When you say "universal system," are you referring to a RPG system? If so, the 2 best universals out there are HERO (my personal fave) and GURPS (which, if nothing else, probably has better vehicle rules).
 

The Chung Kuo books sound cool! I'm going to go find it.

A word about Chung Kuo: the series is as immense as the arcologies it contains! All of the original novels are in the 600pg range. I don't know how big the re-releases and new books will be.

You might just want to search online for plot info to mine for your campaign as opposed to reading the books, just from a time consideration.
 

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