Need module suggestions

I disagree. Free adventures are rarely as good as published ones. You generally get better art, editing, layout, and content in published adventures. I also think that recommending free adventures over published ones is a great disservice to those who work hard in a low-profit margin sector of the RPG business.
 

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BOZ said:
I’m planning on starting with “Steading of the Hill Giant Chief”

For approx 4-10 mid –level (5th-7th-level) characters

I hope you're planning to do a whole lot of scaling on "Steading", or you'll be re-creating (contact)'s ToEE2 :D

Since you want 'low plot' adventures, you might like to consider products like Goodman Games' Dungeon Crawl Classics, and WotC's Free Web Adventures (which are generally location-focussed and suitably generic in plot).
 

Ed Cha said:
I disagree. Free adventures are rarely as good as published ones. You generally get better art, editing, layout, and content in published adventures. I also think that recommending free adventures over published ones is a great disservice to those who work hard in a low-profit margin sector of the RPG business.

While I generally agree with these sentiments (there are some dire published adventures, mind you), I think that a lot of published material tends to provide a lot of features that BOZ simply doesn't want or need at this time. He has his overarching plot and his NPCs, both of which tend to be major features of published modules these days.

Right tools for the right job, I guess. :)
 

you got it. ;) our group doesn't do a whole lot of RPing anyway, i've noticed, and sometimes it's just better to give em what they want - power and money, ok by me. ;)
 

http://direkobold.com

Demo subscription gives you two free scalable adventures. Full subscription gives you access to something like 15 or 16 adventures, all scalable within 7 levels of the base level of the adventure and from 1 to 12 characters. Basically, you can have at least one adventure for every level between 1 and 14.

Check it out.

zen
 

Ed Cha said:
I disagree. Free adventures are rarely as good as published ones.
I stand by my original assertion that the WotC free adventures are mechnically solid (almost 100% of the time) and mostly interesting, in an old-school single-location way.

Obviously, if you're looking for something bigger and with more frills, you want a published adventure. But BOZ sounds like he just wants statted up dungeons, which is what the WotC free adventures can provide.
 

BOZ said:
you got it. ;) our group doesn't do a whole lot of RPing anyway, i've noticed, and sometimes it's just better to give em what they want - power and money, ok by me. ;)

The Haunted Halls of Eveningstar.

It's even converted in the Enworld library. :)
 
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I'll second White Plume Mountain, neat dungeon features and wacky monsters to thwack and it is even set up to recover a set of artefacts.

Converted 1e modules might be more to your dungeon crawling party's mood then plot happy later ones.

Feast of Goblyns from Ravenloft has a neat dungeon protecting an artefact that could be done quickly.

For higher level adventurers the dancing hut of Baba Yaga has some neat stuff but goes a little overboard on some wierdness.

I've heard good things about the original Ravenloft module, I have House of Strahd the 2e conversion and it could work for you as well as they seek the holy symbol artefact.
 

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