ScottDM
First Post
ECLS are a horrible solution to a percieved problem. They make more powerful creatures weaker by reducing their level.
Lets look at it this way. A drow is a +2 ECL. that means a first level drow is effectively a third level character with first level abilities. this is saying that a party of four first level drow characters are equal to a party of four third level humans (for arguments sake, using the iconic classes, fighter rogue, wizard, and cleric.). This is not even close to being true. First the human players have access to 8 feats the drow do not. Second damage caps on magic are in the humans favor, where the humans can cast second level spells, the drow are only casting first level spells (as first level casters). Advancement is always in favor of non ECL characters. It takes a human 1,000 EP to reach second level. A drow must gain 3,000 EP to be first level. Why? Are drow stupid or something? Because he can make darkness (which even he can't see in) he doesn't pay attention to the crap he learns? The work arounds in unearthed arcana and players guide to fearun are a start but they still hamper a character and don't address the fact that the is a fundimental problem with ECLs.
I am currently thinking of just ignoring ECLs and just using them as a yes or no guideline for my campaign. My players have argued against them from the begining and I agree.
I would like to see how some others are using or working around them.
Lets look at it this way. A drow is a +2 ECL. that means a first level drow is effectively a third level character with first level abilities. this is saying that a party of four first level drow characters are equal to a party of four third level humans (for arguments sake, using the iconic classes, fighter rogue, wizard, and cleric.). This is not even close to being true. First the human players have access to 8 feats the drow do not. Second damage caps on magic are in the humans favor, where the humans can cast second level spells, the drow are only casting first level spells (as first level casters). Advancement is always in favor of non ECL characters. It takes a human 1,000 EP to reach second level. A drow must gain 3,000 EP to be first level. Why? Are drow stupid or something? Because he can make darkness (which even he can't see in) he doesn't pay attention to the crap he learns? The work arounds in unearthed arcana and players guide to fearun are a start but they still hamper a character and don't address the fact that the is a fundimental problem with ECLs.
I am currently thinking of just ignoring ECLs and just using them as a yes or no guideline for my campaign. My players have argued against them from the begining and I agree.
I would like to see how some others are using or working around them.