Need shopping advice

Honestly? I'd go with a damage enchant for that shield (Flaming/Shock/Icy). d6 extra is much better than the Bashing enchant.
Are you allowed MIC gear?

this would cost 8k though...and the only real benefit would be the +1 to attacks/damage (well and the fact that the damage would be elemental)
 

log in or register to remove this ad

The additional options are apreciated, but I really like to have an opinion on the choices I provided.

Some extra info to help keep the other options within my available limits:

-I'm a Dwarf
-I have the Improved Shield Bash feat and I'm going to take Two Weapon Fighting from Ranger (which is why I would like to have light armor) and take Oversized Two Weapon Fighting to compensate for the heavy shield.
-I'm limited to PHB,DMG, Complete Adventurer, Complete Arcane, Complete Divine and Complete Warrior.

I am aware of the Races of Stone options (but they are not allowed)
I am aware of the superior options of Two Handed fighting, but this is supposed to be a 'sword and board' (or rather, axe and board) build.

I also get Sneak attack damage bonus (1d6) when flanking.

This may not be the most optimal build, but I play in a lot of campaigns, and try to put variation in the kind of characters I play. To be precise, I try out different kinds of archetypes/builds (which may be sub-optimal choices to begin with) and then try to make the most of them.

I'll look into the shield spikes option.

It seems the consensus is to go for damage (weapon/bash enhancements) instead of protection.

Anyone disagree? (I'd like to hear arguments to the contrary if there are any)
 

You could make your Heavy Shield out of Mithral as well, to bring it down a weight category and no longer need Oversized TWF.
Mithral Heavy Shield + Shield Spikes + Bashing isn't bad.
 

1. Mithral Breastplate +1 (5200) + Masterwork Dwarven Waraxe (330) = 5530

I would go for this one then. The higher AC you will have when not bashing will be good, because if TWF fails against one opponent, you can go on with regular attacks. And you will also be able to see if the waraxe and the shield work good enough for you together, before investing more on them.
 

You could make your Heavy Shield out of Mithral as well, to bring it down a weight category and no longer need Oversized TWF.

No, he can't.

"An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon’s size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed)."
 

I think you should go for it with Bashing, i'm a big fan of that. A masterwork waraxe is also a good idea, but paying for a second +1 weapon with your current wealth isn't a good idea, so just masterwork, switch to the other axe when confronted with DR/magic.

If you have the money for it, get mithral breastplate as well, it's an investment in the future, since eventually you'll want to switch to it anyway. If you can't afford it, I wouldn't upgrade the current armor; again, you'll probably be scrapping it in a level or 3 for mithral breastplate anyway.

I'm a big fan of AC whoring myself, it just so happens that Bashing is awesome and since getting mithral bp would banrupt you yet increasing your current armor is wasteful, it just so happens I'm recommending offense. I do think ring of protect +1, or if you have it, natural armor +1 is worth it for 2000 gp, though. Or maybe getting +1 on your armor is ok, if you don't mind throwing 500 gp (costs 1k to upgrade, and later on will sell for 50%) in the garbage.

Honestly? I'd go with a damage enchant for that shield (Flaming/Shock/Icy). d6 extra is much better than the Bashing enchant.

You put bashing on AND get shield spikes. So a Bashing spiked heavy shield is dealing base damage of 2d6, instead of the d6 a regular spiked heavy shield is inflicting. When enlarged, the damage becomes 3d6 (instead of d8 if it were just spiked), becoming an even better value. Bashing also includes a free +1 weapon enhancement as well, it's really quite the steal, almost singelhandedly makes shields into respectable melee weapons.
 

No, he can't.

"An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon’s size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed)."

We're not talking about size categories at all, but thats cool. It's weight related, not size related, nor are we moving it from 2h to 1h or 1h to Light.
And since I don't really care to quote your next post, if you'd read the thread, two of us have already suggested Bashing+Spiking.
 

@Sekhmet: as can be read in the quote:
In the case of weapons, this lighter weight does not change a weapon’s size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed)."
(emphasis mine)
So getting a mithral version would not change it into a 'light' weapon for the purpose of shield bashes.
What would be the advantage, then, of getting a mithral shield?

@StreamOfTheSky:
Good point about the weapon enhancement.

I'm currently considering:
-Masterwork Dwarven Waraxe (330)
-Spiked Bashing Shield (for 2d6+1+ 1/2 STR dmg) (+3310)
-Ring of Protection/Amulet of Natural Armor (2000)

However, the DM has hinted at the difficulty of obtaining mithral. It's available NOW, but may not be available later in the campaign.
I'm going to try and get him to give a more direct answer about that, but if it's really a now-or-never issue I think I'm going for:
-Mithral Breastplate (4200)
-Masterwork Dwarven Waraxe(330)
-Masterwork(spikes) Spiked Shield(310)
With, if I happen to be able to pay for it (still waiting for the exact amount I will be able to spend), an additional +1 on the breastplate.
 


[MENTION=85158]Dandu[/MENTION]:
Pretty good, actually, except for the session were we had to play without the player of Goldmoon, encountered a Umber Hulk, and ended up getting (and giving) insane amounts of damage to eachother as a result of the confusion effect.
Both the players and the DM now officially hate that effect. The Umber Hulk was dealt with in about three rounds, but the confusion continued to affect us with predictable results.
The fact we didn't have a healer that session didn't help....

As can be deduced from this thread, I'm trying to improve my AC and the amount of dmg from my shield bash, and replacing my primary weapon with something with a little more dmg. Still going for TWF/Shield Bash through ranger, so no full plate for me....
 

Remove ads

Top