Hullo ENworld!
Im having a little trouble with one aspect of my current world building. I am planning a game where the far plane long ago tried to encroach on the prime material and via the creation of a mcguffin the farplane was sealed and barred from the prime material.
Fast forward 10000 years to a war between two powerful magical kingdoms (think Nethril from the realms for power scale) resulting in the mcguffin being damaged and thus the seal weakening and the farplane slowly starting to encroach on the prime material again.
Fast forward another 10000 or so years. The seal is weak to the point of non existance however with magical repair it could again work. Now the farplane inhabitants, still not able to freely enter our world except with great difficulty and aid dont want this thus the PCs get to have thier fun.
My problem is comming form this, I have Cthulhu D20 and plan on using many of the mythos dieties for the "powers that be" of the far realm. For thier aids and followers in the Prime I will be using lots of Mindflayers, beholders, grell, and aboleths. Im stumped though on what mythos gods they would follow. Mindflayers and aboleths are obvious (Cthulhu and Dagon) but I am stumped on grell and beholders.
Anyone have any ideas on who grell and beholders would bow to on the far plane? Also, what have people's experience been with incorporating the CoCd20 stuff in a standard D&D campaign?
Im having a little trouble with one aspect of my current world building. I am planning a game where the far plane long ago tried to encroach on the prime material and via the creation of a mcguffin the farplane was sealed and barred from the prime material.
Fast forward 10000 years to a war between two powerful magical kingdoms (think Nethril from the realms for power scale) resulting in the mcguffin being damaged and thus the seal weakening and the farplane slowly starting to encroach on the prime material again.
Fast forward another 10000 or so years. The seal is weak to the point of non existance however with magical repair it could again work. Now the farplane inhabitants, still not able to freely enter our world except with great difficulty and aid dont want this thus the PCs get to have thier fun.
My problem is comming form this, I have Cthulhu D20 and plan on using many of the mythos dieties for the "powers that be" of the far realm. For thier aids and followers in the Prime I will be using lots of Mindflayers, beholders, grell, and aboleths. Im stumped though on what mythos gods they would follow. Mindflayers and aboleths are obvious (Cthulhu and Dagon) but I am stumped on grell and beholders.
Anyone have any ideas on who grell and beholders would bow to on the far plane? Also, what have people's experience been with incorporating the CoCd20 stuff in a standard D&D campaign?