D&D 5E Need the Ranger revised, spell-less

To take Defcon1's ideas one step further, you could really boil it down to two additional abilities.

Hunters Mark - Once per Short Rest, non concentration, 1 hour (ups to 8 hours at level 11 and unlimited at 17)

Goodberry - Once per Long Rest with access to natural plants. Takes 15 minutes to forage for the right type of plants.

You might also want to disallow the resurrection of the pet, as that is a clearly magical ability.

But I think Defcon1's solution is also very elegant, just create the restricted spell list as per his suggestion, call them Wild Talents instead of spells, and you're good to go.
 

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To take Defcon1's ideas one step further, you could really boil it down to two additional abilities.

Hunters Mark - Once per Short Rest, non concentration, 1 hour (ups to 8 hours at level 11 and unlimited at 17)

Goodberry - Once per Long Rest with access to natural plants. Takes 15 minutes to forage for the right type of plants.

You might also want to disallow the resurrection of the pet, as that is a clearly magical ability.

But I think Defcon1's solution is also very elegant, just create the restricted spell list as per his suggestion, call them Wild Talents instead of spells, and you're good to go.

Yeah, already decided he wouldn't be able to resurrect his pet. He will need to befriend a new animal, and until it has been with him a while, I think I will treat it as a follower. It won't risk it's life for him easily.

I applied the spell-less ranger article to the Revised Ranger, and it is even more front loaded now. I might shift some stuff around, if it proves to be a problem in play.
 


What does his idea of a Ranger do that a warrior with a bow doesn't? I've personally played a "ranger" that was really just a Fighter (Champion) with the Archery combat style. He wore medium armor and had the medium armor feat (helped with stealth). Also had the Outlander background, which pretty much resulting in a really fun "ranger."

Granted he was more like a Lord of the Rings style ranger, but that's why I'm curious what your player has in mind?
 

What does his idea of a Ranger do that a warrior with a bow doesn't? I've personally played a "ranger" that was really just a Fighter (Champion) with the Archery combat style. He wore medium armor and had the medium armor feat (helped with stealth). Also had the Outlander background, which pretty much resulting in a really fun "ranger."

Granted he was more like a Lord of the Rings style ranger, but that's why I'm curious what your player has in mind?

Herbalism, beast companion, woodsy outdoorsy stuff. He was originally going to go fighter with bow, until I said there were spell-less rangers out there. The abilities of the UA Spell-less ranger seem perfect, I just need to shift some of the Revised abilities I think, so he is not getting a dozen bonuses at 1st level.
 

Herbalism, beast companion, woodsy outdoorsy stuff. He was originally going to go fighter with bow, until I said there were spell-less rangers out there. The abilities of the UA Spell-less ranger seem perfect, I just need to shift some of the Revised abilities I think, so he is not getting a dozen bonuses at 1st level.

Pretty much all of that is accomplished through skill selection.

A 1st level fighter with the Outlander background could have athletics, survival, animal handling, and perception for skills. Animal handling could be used to train a companion, and just let the character control the pet's actions. Take variant human as the race, and you can get stealth or nature skills, plus a feat.

Alternatively, the character could start with 1 level in ranger, then go fighter with everything else. They'd get the default skill selection of a normal ranger, a favored enemy and favored terrain, plus more freedom with background and race choices. The ranger doesn't get spells until 2nd level, so even those don't come into play. The only major downside is it delays the fighting style choice and ability score improvements by 1 level, but that might be a fine cost to pay for an easy ranger option.
 

Take fighter class,

exchange heavy armor proficiency for extra ranger skill proficiency,


Or take UA spell-less ranger variant.


As for hunters mark variant;

When you hit an enemy with weapon attack you can mark him as a free action, marked characters recieve extra 1d6 damage from your attacks and you have advantage on perception and survival checks vs them.

mark lasts until you finnish long rest.

you have number of usages equall to your proficiency bonus plus your wisdom modifier.
they recharge after short or long rest.

you can have one target marked at any time. 2 marks at lvl5, 3 marks at lvl11 and 4 marks at lvl17.
 

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