Need WOTC Offical to deal with the half-elf pregen/Keep of Shadowfell before release.

Kitirat, it may be possible that you're reverse engineering the stat block wrong. Reverse engineering statblocks is tricky business. For example, my evil munchkin players often reverse engineer my monsters incorrectly.

Without knowing the rules, it would be easy to miss-calculate or wrongly guess were all the numbers come from.

I don't think we'll really know until the PHB comes out and by then, most of us will have other things on out minds than the pre-gens in KotSF.
 

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Don't know if this has been mentioned, (I don't think it has) but it looks to me like the half-elf cleric has a free multi-class into Paladin of Fighter (the mark on the encounter attack).
 

jackston2 said:
Don't know if this has been mentioned, (I don't think it has) but it looks to me like the half-elf cleric has a free multi-class into Paladin of Fighter (the mark on the encounter attack).
No, I don't think so. yes he has the ability to use a mark, but if he had multiclassed he would get this (if he took the feat):
multiclass excerpt said:
Student of the Sword Str 13 Fighter: skill training, +1 to attack and mark 1/encounter
Soldier of the Faith Str 13, Cha 13 Paladin: skill training, divine challenge 1/encounter
The mark wouldn't be 'mixed-in' with a cleric power IMO that is does not seem to be how powers/features work. They are individual stand-alone entities. Just because marking is included in this cleric power (and it is listed as a cleric power not a fighter or paladin power) doesn't mean anything beyond that cleric power grants a mark. Some monsters also mark, not just ftr and pals:)
 

Chowder said:
I'm still astonished that there are errors with the characters. There are only 5 characters, and they're the most important part of the whole product to get right.
Really? WotC has a longstanding tradition of not getting stat blocks right. Is any of the sample characters so wrong that it becomes unplayable? If not, then everything's fine. People have been playtesting 4E with incomplete or even wrong characters & rules for quite a while and it didn't really matter. You're still able to get a good impression on how the game's going to play.
Chowder said:
Further, WotC supposedly has a DDI character editor that can be used to verify that the statistics are right, so either they chose not to use that, or it doesn't work.
Since DDI will only be available as a beta when the books hit the shelves, I'm pretty sure they didn't have a working, up-to-date version of the character editor available at the time the adventure went to print.
 


Wizards does a lot of copy paste errors... or doesn´t double check...

but maybe that marking ability is some form of the elven multiclass feature... i could imagine they put that marking 1/encounter into an encounter power for simplicity...
 

The problem isn't an error in the stat block that affects game play (it doesn't... people are being WAY too critical of pregens in the preview adventure).

The problem is that people want to know the entire Half-Elf racial benefits list and are pissed that they can't figure it out from abbreviated stat blocks.

Guys chill. Wait till June 6th then if WotC DID publish a lame ass Half-Elf, then riot and kick their butts. But for now, just play the dang game and have fun! :)
 

Bagpuss said:
But at 3 times a day he was a better healer than the cleric.
Eh? The cleric could use his healing twice each encounter. Even if you only have 2 encounters in a day, thats more healing, plus the bonus d6+X that healing word provides.
 

Voss said:
Eh? The cleric could use his healing twice each encounter. Even if you only have 2 encounters in a day, thats more healing, plus the bonus d6+X that healing word provides.
The paladin's real advantage is that he can use his own healing surges. Clerical healing words depend on the target having healing surges left.

However, if the target has healing surges left, a cleric is a much better healer, and even more so out of combat, when he can arguably use two healing words every five minutes.
 

Ryngard said:
The problem isn't an error in the stat block that affects game play (it doesn't... people are being WAY too critical of pregens in the preview adventure).

The problem is that people want to know the entire Half-Elf racial benefits list and are pissed that they can't figure it out from abbreviated stat blocks.

Guys chill. Wait till June 6th then if WotC DID publish a lame ass Half-Elf, then riot and kick their butts. But for now, just play the dang game and have fun! :)

Actually, this was not my intent (to find out the half-elf abilities). It was a denotation of the horrid editing for the books and how it will affect my game group. Have people coming over to play KotS before the books come out (been planned for months) and their first impressions will be based on these pregens when they go over the product (which they are dying to see). They are veteran players and this type of thing is the stuff which drives them nuts. So for me it is an ACTION item, not a complaint. I want a fix before they show up so I can show that at least WOTC will be proactive about this stuff.

Sure I can use the pregens from DDXP and likely will, but they have already seen those and will be looking at the product as an example of the work in 4th ed. Thus I am looking for a solution and post here mainly to attempt to get it noticed.

As for not doing the stat blocks right, I am not looking at the stat blocks, I am looking at a completed character sheet. They do not have an extra feat, extra skill, extra encounter power, nothing but the bonus to diplomacy within 10ft and the standard skill and stat bonuses all races get. No math was done, simple process of elimination.

Have a good one,
Ken
 

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