Need WOTC Offical to deal with the half-elf pregen/Keep of Shadowfell before release.

HP Dreadnought said:
*whew* Another "crisis" averted!

The replys we recieved really does count for me. Little things like listening to a community who desires the best product out there and addresses helps sales and breeds increased confidence. Good on you guys!
 

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To Mike and Scott -

Let me add my extreme gratitude. Hearing your responses to what seem to be legitimate concerns (and learning that various corrections/errata/updates will be on D&DI) is very heartening. I have already been looking forward to 4E, but I have also been worried about the possible editing/errata issues. Knowing that you are on top of it, and willing to communicate with the masses, has invigorated my confidence in WotC.

Thank you.
 

Fantastic! Glad to hear these clarifications. I'm planning on picking this book up next week and running it the following weekend.

Though the other players might be a tad envious that the half-elf will get to throw in an extra power of their *choice*.

I'm still curious about the missing cantrip though.

And as far as the DDI updates next week, is there any possible chance that we could see a few additional options? Maybe like a sneak peak at a few new Feats or Powers we can pick from to allow players a few options (substitutions) that aren't in the module? That would be outstanding.
 

N0Man said:
I'm still curious about the missing cantrip though.

And as far as the DDI updates next week, is there any possible chance that we could see a few additional options? Maybe like a sneak peak at a few new Feats or Powers we can pick from to allow players a few options (substitutions) that aren't in the module? That would be outstanding.

I bet the third cantrip was omitted for the same reason the half-elf's power was left out: not enough space on the character sheet.

Also; there have been enough tidbits released to make subsitutions w/o needing a DDI article. The DDXP characters; perhaps some of the basic multiclass feats, the Ampersand article on rogues: they all provide some customization options.
 

Having flipped through the adventure now, it looks great overall! Good job!

There's only one encounter that concerns me:

[sblock]Encounter A3, the Kobold Lair (Inside), is a Level 6 Encounter. However, the players easily can get sent to this encounter when they're all still level 1, in which case it looks like they'll get spanked hard. Any suggestions on how to ease up on the encounter a little?[/sblock]
 

Brian888 said:
Any suggestions on how to ease up on the encounter a little?

Manipulate/rally/bribe the townsfolk to pitchfork and torch their way inside first...

Smoke them out, then bottleneck them...

Don't go there...

Bribe the DM...
 

Brian888 said:
Having flipped through the adventure now, it looks great overall! Good job!

There's only one encounter that concerns me:

Any suggestions on how to ease up on the encounter a little?

6th PC just added to module BTW it's a Monk:
[sblock]
Chuck.jpg
[/sblock]

Even without a 6th PC you should be fine in the encounter... unless you all die.

IMO this is not the hardest 1st level encounter in the module.
 
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