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Needed: Duergar

amnuxoll

First Post
Can any creative folk out there whip me up some 4e duergar? In particular, how do their invisibilty and enlarge abilities translate to 4e? I could use:

Level 1 minion (with crossbow and hammer)
Level 2 soldier
Level 4 Controller

Thanks in advance!

:AMN:
 

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Dalamar

Adventurer
I made these before the books came out and haven't checked if the math holds up at all, not to mention that they aren't exactly what you asked for. But they are a start point.

Duergar Slaver, Level 3 Soldier
Medium Natural Humanoid (Duergar)
Init +3; Senses Darkvision, Perception +2
HP 47; Bloodied 23
AC 17; Fort 15 Ref 13 Will 15
-------------
Speed 5
:bmelee: Branding Iron (Standard; at-will) * Weapon, Fire
+5 vs. AC; 1d6+3 damage AND ongoing 5 fire damage (save ends)
:melee: Manacles (Standard; at-will) * Weapon
Reach 2; +6 vs. AC; 1d6+2 damage and the target is marked until the end of this creature's next turn. See also Entangling Manacles
Entangling Manacles (Swift; Recharge :6: )
When the slaver hits with Manacles; +6 vs. Ref; Prone
--------------
Alignment Unaligned; Languages Dwarven
Skills Intimidate +9
Str 16 (+4) Dex 14 (+3) Wis 12 (+2)
Con 15 (+3) Int 12 (+2) Cha 16 (+4)

Duergar Hammerer, Level 3 Brute
Medium Natural Humanoid (Duergar)
Init +2; Senses Darkvision, Perception +1
HP 56; Bloodied 28
AC 15; Fort 17 Ref 12 Will 14
--------------
Speed 5
:bmelee: Hammer (Standard; at-will) * Weapon
+6 vs. AC; 1d8+4 damage
:melee: Overhead Blow (Standard; at-will) * Weapon
+4 vs. AC; 1d8+8 damage. Miss: Followup
Followup: +7 vs. Ref; Prone
:melee: Resounding Blow (Standard; encounter) * Weapon
+5 vs. Fort; 1d8+4 damage AND Dazed until the end of this creature's next turn.
Hit Them When They're Down
+5 damage against prone creatures
---------------
Alignment Unaligned; Languages Dwarven
Str 18 (+5) Dex 13 (+2) Wis 10 (+1)
Con 16 (+4) Int 9 (+0) Cha 12 (+2)

Duergar Hammer Priest, Level 4 Soldier (Leader)
Medium Natural Humanoid (Duergar)
Init +5; Senses Darkvision, Perception +4
HP 53; Bloodied 26
AC 20; Fort 15 Ref 15 Will 15
-----------
Speed 5
:bmelee: Warhammer (Standard; at-will) * Weapon
+7 vs. AC; 1d10+2 damage
:melee: Hammer Space (Standard; Recharge :5: :6: ) * Weapon
+6 vs. Fort; 1d10+2 damage AND push 1 square AND slide adjacent ally to the space that the target left
:close: Hammer Time (Standard; Encounter)
Close Blast 4; allied duergar in the area can make a free basic attack OR recharge a recharging or encounter ability
Can't Touch This
Adjacent duergar allies can use this creature's AC or Defenses when attacked by a :melee: or :ranged: attack.
-------------
Alignment Unaligned; Languages Dwarven
Str 15 (+4) Dex 16 (+5) Wis 14 (+4)
Con 13 (+3) Int 12 (+3) Cha 15 (+4)

Enlarged Duergar, Level 3 Elite Brute
Large Natural Humanoid (Duergar)
Init +5; Senses Darkvision, Perception +2
HP 108; Bloodied 54
AC 18; Fort 17 Ref 13 Will 14
Saving Throws +2
AP 1
----------------
Speed 6
:bmelee: Warhammer (Standard; at-will) * Weapon
Reach 2; +8 vs. AC; 2d8+6 damage
:melee: Shield Slam (Standard; at-will) * Weapon
Can use when charging; +6 vs. AC; 1d12+4 damage AND Push 2 squares
:melee: Groundbreaking Theory (Standard; Recharge :5: :6: ) * Weapon
+6 vs. AC; 2d12+4 damage AND the target's square becomes difficult terrain
If the target has a space larger than 1 square, choose 1 square within the target's space and within this creature's reach
And Stay Down (Immediate Reaction, when an enemy within 2 squares becomes prone; Recharge :6: )
This creature makes an immediate Warhammer attack against that enemy
-----------------
Alignment Unaligned; Languages Languages
Str 22 (+7) Dex 8 (+0) Wis 12 (+2)
Con 14 (+4) Int 10 (+1) Cha 11 (+1)
 


amnuxoll

First Post
Dalamar said:
I made these before the books came out and haven't checked if the math holds up at all, not to mention that they aren't exactly what you asked for. But they are a start point.

These aren't what I'm looking for but I'm grateful for the post. The game is tomorrow night so I guess I'll have to lean on my own imagination.
 

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